Changelog for keid-core
0.1.3.0
- Changed mesh codec to use
Serialise
class instead of Storable
.
- Replaced RIO in resource loaders with constraints.
- Added
Render.Pass
base module and Render.Pass.Offscreen
.
Resource.Image.AllocatedImage
got format and subresource information.
- Removed
Resource.Image.createColorResource
, Resource.Image.createDepthResource
.
- Added unified
Resource.Image.create
instead.
- Function names shortened to match qulified import style.
0.1.2.0
- Added
Resource.Source
type to mix external and embedded byte sources.
- Added
Zstd.Compressed
wrapper and functions to compress/decompress ByteString
.
- Removed
Ktx1.createTexture
.
- Added
load
, loadBytes
, loadKtx1
instead.
0.1.1.1
- Added
spawnMergeT
to merge traversable collections.
- Added
HasStateRef
to make stage state accessible from StageFrameRIO
.
- Added module labels to pipelines and their layouts.
0.1.1.0
- Added
--display NUM
to application arguments.
- Allow
Timed
workers to skip output update.
spawnTimed
and spawnTimed_
changed args: active/dt moved to front.
spawnTimed
now uses initialization function instead of deriving initial output from initial state.
0.1.0.1
- Inter-stage resource release waits for render job to finish.