{-# OPTIONS_HADDOCK hide #-} {-# LANGUAGE NoImplicitPrelude #-} module Imj.Game.Hamazed.Loop.Event.Priorities ( deadlinePriority , playerEventPriority ) where import Imj.Prelude import Imj.Game.Hamazed.Loop.Event.Types playerEventPriority :: Int playerEventPriority = 40 -- Note that if changing priorities here you should also change 'getDeadlinesByDecreasingPriority' deadlinePriority :: DeadlineType -> Int deadlinePriority AnimateUI = playerEventPriority + 30 deadlinePriority DisplayContinueMessage = playerEventPriority + 20 deadlinePriority MoveFlyingItems = playerEventPriority + 10 deadlinePriority Animate = playerEventPriority - 10