import Sound.SC3 {- hsc3 -} import qualified Sound.SC3.UGen.Record as R {- hsc3-rec -} import qualified Sound.SC3.UGen.Record.Pitch as P main :: IO () main = let x = mouseX KR 220 660 Linear 0.1 y = mouseY KR 0.05 0.25 Linear 0.1 s = saw AR x * y a = amplitude KR s 0.05 0.05 MCE [f,_] = R.ugen P.pitch {P.input = s} in audition (out 0 (mce [s * 0.25,sinOsc AR (f / 2) 0 * a]))