-- slope let a = lfNoise2Id 'α' ar 2 {- quadratic noise -} b = slope a {- first derivative, line segments -} c = slope b {- second derivative, constant segments -} s = 0.0002 f = mce [a, b * s, c * s * s] * 220 + 220 in mix (sinOsc ar f 0 * 0.1) ---- ; drawings let {a = lfNoise2Id 'α' ar 2000;b = slope a;c = slope b;m = 0.0002} Sound.Sc3.Plot.plot_ugen 0.05 (mce [a,b * m,c * m * m])