-- pv_BinWipe let z = soundIn 0 n = whiteNoiseId 'α' ar * 0.1 f = fft' (localBufId 'β' 2048 1) n g = fft' (localBufId 'γ' 2048 1) z x = mouseX kr 0.0 1.0 Linear 0.1 h = pv_BinWipe f g x in pan2 (ifft' h) 0 0.5