-- pitchShift let s = sinOsc ar 440 0 * 0.1 r = mouseX kr 0.5 2.0 Linear 0.1 d = mouseY kr 0.0 0.1 Linear 0.1 in pitchShift s 0.2 r d 0 -- pitchShift let s = soundIn 0 pd = mouseX kr 0.0 0.1 Linear 0.1 td = mouseY kr 0.0 0.1 Linear 0.1 in pitchShift s 0.2 (mce2 1.0 1.5) pd td