-- oteySoundBoard let loc = mouseX kr (-1) 1 Linear 0.2 in X.oteySoundBoard (pan2 (soundIn 0) loc 0.1) 20 20 0.8 -- oteySoundBoard let d = dustId 'α' ar 1 n = whiteNoiseId 'β' ar i = decay (d * 0.5) 0.2 * n loc = mouseX kr (-1) 1 Linear 0.2 c1 = 20 c3 = 20 mix = 0.8 in X.oteySoundBoard (pan2 i loc 0.1) c1 c3 mix