-- miElements ; basic ; model=0=Modal let inp = pinkNoiseId 'α' ar * 0.3 gat = lfPulse kr 2 0 0.5 in X.miElements ar {-blow_in-} inp 0 gat 45 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 0.25 0.5 0.7 0.2 0.3 {-model-} 0 0 -- miElements ; ringing ; useId 'blow' input and contour set to 0.5 let inp = pinkNoiseId 'α' ar * 0.3 in X.miElements ar inp 0 1 48 0.5 {-contour-} 0.5 0 0 0 0.5 0.5 0.5 0.5 0.5 0.25 0.5 0.7 0.2 0.3 0 0 -- miElements ; ringing ; use theId 'strike' input (which bypasses the exciter section) let inp = pinkNoiseId 'α' ar * 0.3 in X.miElements ar 0 {-strike_in-} inp 0 48 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 0.25 0.5 0.7 0.2 0.3 0 0 -- miElements ; bow let pit = iRandId 'α' 32 44 bow_timb = lfNoise1Id 'β' kr 0.3 * 0.5 + 0.5 in X.miElements ar 0 0 1 pit 0.5 0.5 1 0 0 0.5 0.5 bow_timb 0.5 0.5 0.25 0.5 0.7 0.2 0.3 0 0 * 0.25 -- miElements ; blow let mod1 = lfNoise1Id 'α' kr 0.4 * 0.5 + 0.5 mod2 = lfNoise1Id 'β' kr 0.2 * 0.5 + 0.5 pit = lfNoise0Id 'γ' kr 0.1 `in_range` (32,44) in X.miElements ar 0 0 1 pit 0.5 0.5 0 0.6 0 mod1 0.5 0.5 mod2 0.5 0.25 0.5 0.7 0.2 0.3 0 0 * 0.2 -- miElements ; blow ; contour let gat = lfPulse kr 1 0.01 0.5 pit = sinOsc kr 5 0 * 0.1 + 53 cont = sinOsc kr 0.8 0 `in_range` (0,1) flow = lfNoise1Id 'α' kr 0.1 `in_range` (0,1) in X.miElements ar 0 0 gat pit 0.5 cont 0 0.5 0 flow 0.5 0.5 0.3 0.5 0.25 0.3 0.8 0.2 0.3 0 0 * 0.25 -- miElements ; model=0=MODAL ; event control let f (_,g,x,y,z,o,rx,ry,_,_,_) = let tr = trig1 g controlDur pit = x * 24 + 56 stre = ry * 0.5 + 0.25 cont = y flo = o geo = 0.15 + (latch y tr * 0.35) bri = 0.5 - y * 0.35 dmp = 1 - x * 0.25 pos = o * 0.5 spc = 0.5 - y * 0.5 md = 0 in X.miElements ar 0 0 g pit stre cont 0 z 0 flo 0.5 0.5 (0.25 + rx * 0.5) 0.5 geo bri dmp pos spc md 0 * 0.25 in mix (voicer 6 f) * control kr "gain" 1 -- miElements ; metal, bells let tr = dustId 'α' ar 2.5 inp = decay tr 0.01 g = X.tBrownRandId 'β' 0.5 0.9 0.2 0 (coinGateId 'γ' 0.05 tr) space = range 0.5 1 (lfNoise1Id 'δ' kr 0.1) in X.miElements ar 0 inp 0 40 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 g 0.4 0.9 0.2 space 0 0 * 0.35 -- miElements ; metal, bells ; event control let f (_,g,x,y,z,o,_,_,_,_,_) = let tr = trig1 (k2a g) sampleDur inp = decay (tr * z * 4) 0.01 pit = latch x g * 12 + 36 geo = latch y g * 0.4 + 0.5 spc = o * 0.5 + 0.5 in X.miElements ar 0 inp 0 pit 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 geo 0.4 0.9 0.2 spc 0 0 in mix (voicer 6 f) * control kr "gain" 1 -- miElements ; strike input ; playing chords ; model=2=Strings let inp = decay (dustId 'α' ar 1) 0.01 g = lfNoise1Id 'β' kr 0.1 * 0.5 + 0.5 in X.miElements ar 0 inp 0 {-pit-} 53 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 {-geom-} g {-bright-} 0.5 {-damp-} 0.9 0.2 0.3 {-model-} 2 0 -- miElements ; metal, bells ; event control let f (_,g,x,y,z,o,rx,_,_,_,_) = let tr = trig1 (k2a g) sampleDur inp = decay tr 0.01 pit = x * 12 + 48 geo = latch o g -- lfNoise1Id 'β' kr 0.1 * 0.5 + 0.5 bri = latch y g dam = latch (0.9 - z) g md = 2 in X.miElements ar 0 inp 0 pit 0.5 0.2 0 0 0 0.5 0.5 0.5 0.5 0.5 geo bri dam 0.2 0.3 md 0 in mix (voicer 6 f) * control kr "gain" 1 -- miElements ; mallets, strength let gat = coinGateId 'α' 0.4 (impulse kr 6 0) stren = tRandId 'β' 0 1 gat strike_timbre = lfNoise1Id 'γ' kr 0.3 * 0.5 + 0.5 in X.miElements ar 0 0 gat {-pit-} 40 stren 0.2 0 0 {-strike_level-} 0.5 0.5 {-mallet-} 0.7 0.5 0.5 strike_timbre 0.25 {-bright-} 0.3 {-damp-} 0.85 0.2 {-space-} 0.6 0 0 * 0.5 -- miElements ; mallets ; particles (mallet type=1 --> use internal model of bouncing particles) let strike_timbre = lfNoise1Id 'α' kr 0.3 * 0.5 + 0.5 g = range 0.4 0.7 (lfNoise2Id 'β' kr 0.1) maltype = 1 in X.miElements ar 0 0 {-gate-} 1 {-pit-} 40 0.5 {-contour-} 0.5 0 0 {-strike_level-} 0.5 0.5 {-mallet-} maltype 0.5 0.5 strike_timbre {-geom-} g 0.5 0.7 0.2 0.3 0 0 -- miElements ; easteregg: 2x2-op FM synth let n = lfNoise1Id 'α' kr 0.3 * 0.5 + 0.5 (r1,r2,r3) = (0.25,0.25,0.51) in X.miElements ar 0 0 {-gate-} 1 48 {-strength-} 0.9 {-contour-} 0.5 {-bow_level-} r1 {-blow_level-} 0.6 {-strike_level-} 0.5 {-flow-} r2 {-mallet-} r3 {-bow_timb-} n {-blow_timb-} 0.3 {-strike_timb-} 0.6 {-geom-} 0.12 {-bright-} 0.6 {-damp-} 0.5 0.2 {-space-} 0.7 0 {-easteregg-} 1