-- impulse ; note SC2 had no phase input impulse ar 800 0 * 0.1 -- impulse let f = xLine kr 800 10 5 RemoveSynth in impulse ar f 0.0 * 0.1 -- impulse let f = mouseY kr 4 8 Linear 0.1 x = mouseX kr 0 1 Linear 0.1 in impulse ar f (mce [0,x]) * 0.1 -- impulse ; frequency 0 returns a single impulse decay (impulse ar 0 0) 1 * brownNoiseId 'α' ar * 0.1 -- impulse ; non-bandlimited let f = sinOsc ar 0.25 0.0 * 2500.0 + 2505.0 in impulse ar f 0.0 * 0.1 ---- ; drawings Sound.Sc3.Plot.plot_ugen_nrt (48000,64) 1.0 (impulse ar 10 0)