-- gend1 ; sc3 default parameters gendy1Id 'α' ar 1 1 1 1 440 660 0.5 0.5 12 12 * 0.15 -- gendy1 ; wandering bass gendy1Id 'α' ar 1 1 1.0 1.0 30 100 0.3 0.05 5 5 * 0.15 -- gendy1 ; play me let x = mouseX kr 100 1000 Exponential 0.1 g = gendy1Id 'α' ar 1 1 1.0 1.0 30 100 0.3 0.05 5 5 in rlpf g 500 0.3 * 0.1 -- gendy1 ; scream let x = mouseX kr 220 440 Exponential 0.1 y = mouseY kr 0.0 1.0 Linear 0.1 in gendy1Id 'α' ar 2 3 1 1 x (8 * x) y y 7 7 *0.3 -- gendy1 ; 1 CP = random noise gendy1Id 'α' ar 1 1 1 1 440 660 0.5 0.5 1 1 * 0.15 -- gendy1 ; 2 CPs = an oscillator gendy1Id 'α' ar 1 1 1 1 440 660 0.5 0.5 2 2 * 0.15 -- gendy1 ; used as an LFO let ad = sinOsc kr 0.10 0 * 0.49 + 0.51 dd = sinOsc kr 0.13 0 * 0.49 + 0.51 as = sinOsc kr 0.17 0 * 0.49 + 0.51 ds = sinOsc kr 0.19 0 * 0.49 + 0.51 g = gendy1Id 'α' kr 2 4 ad dd 3.4 3.5 as ds 10 10 in sinOsc ar (g * 50 + 350) 0 * 0.3 -- gendy1 ; wasp let ad = sinOsc kr 0.1 0 * 0.1 + 0.9 in gendy1Id 'α' ar 0 0 ad 1.0 50 1000 1 0.005 12 12 * 0.2 -- gendy1 ; modulate distributions ; distributions change the duration structure and spectrum let x = mouseX kr 0 7 Linear 0.1 y = mouseY kr 0 7 Linear 0.1 in gendy1Id 'α' ar x y 1 1 440 660 0.5 0.5 12 12 * 0.2 -- gendy1 ; modulate number of CPs let x = mouseX kr 1 13 Linear 0.1 in gendy1Id 'α' ar 1 1 1 1 440 660 0.5 0.5 12 x * 0.2 -- gendy1 ; self modulation let x = mouseX kr 1 13 Linear 0.1 y = mouseY kr 0.1 10 Linear 0.1 g0 = gendy1Id 'α' ar 5 4 0.3 0.7 0.1 y 1.0 1.0 5 5 in gendy1Id 'α' ar 1 1 1 1 440 (g0 * 500 + 600) 0.5 0.5 12 x * 0.2 -- gendy1 ; use SINUS to track oscillator and take CP positions from it ; use adParam and ddParam let p = lfPulse kr 100 0 0.4 s = sinOsc kr 30 0 * 0.5 in gendy1Id 'α' ar 6 6 p s 440 660 0.5 0.5 12 12 * 0.2 -- gendy1 ; near the corners are interesting let x = mouseX kr 0 200 Linear 0.1 y = mouseY kr 0 200 Linear 0.1 p = lfPulse kr x 0 0.4 s = sinOsc kr y 0 * 0.5 in gendy1Id 'α' ar 6 6 p s 440 660 0.5 0.5 12 12 * 0.2 -- gendy1 ; texture let node e = let f = randId e 130 160.3 r0 = randId ('α',e) 0 6 r1 = randId ('β',e) 0 6 l = randId e (-1) 1 ad = sinOsc kr 0.10 0 * 0.49 + 0.51 dd = sinOsc kr 0.13 0 * 0.49 + 0.51 as = sinOsc kr 0.17 0 * 0.49 + 0.51 ds = sinOsc kr 0.19 0 * 0.49 + 0.51 g = gendy1Id 'γ' ar r0 r1 ad dd f f as ds 12 12 o = sinOsc ar (g * 200 + 400) 0 in pan2 o l 0.1 in mix (mce (map node (id_seq 10 'δ'))) -- gendy1 ; try durscale 10 and 0 too let x = mouseX kr 10 700 Linear 0.1 y = mouseY kr 50 1000 Linear 0.1 g = gendy1Id 'α' ar 2 3 1 1 1 x 0.5 0.1 10 10 in combN (resonz g y 0.1) 0.1 0.1 5 * 0.6