-- friction ; filters a sine wave ; chaotic result let o = sinOsc ar 660 0 s = X.friction ar o 0.0000541322 0.414 0.313 8.05501 1.0 in pan2 s 0 0.1 -- friction ; mouse control let o = lag (sinOsc ar ((lfPulse kr 0.5 0 0.5 + lfPulse kr 0.33 0 0.5) * 440 + 220) 0) 0.1 x = mouseX kr 0.00001 0.03 Exponential 0.2 y = mouseY kr 0.2 10 Exponential 0.2 s = X.friction ar o x 0.414 0.313 y 1.0 in (mce2 o s) * 0.5 -- friction ; control rate let s = lfPar kr 33 0 + mouseX kr 0.01 10 Exponential 0.2 y = mouseY kr 0 1 Linear 0.2 o = X.friction kr s 0.0000541322 y 0.318 8.05501 1.0 in pan2 (sinOsc ar (o * 350 + 150) 0) 0 0.1 -- friction ; event control let f (_,w,x,y,z,o,_,_,_,_,_) = let im = trig1 (k2a w) sampleDur * 0.1 kl = ringz im (x * mce [800, 1071, 1153, 1723]) 1 ru = X.friction ar kl (y * 0.000175584) 0.414 0.313 2.69789 1.0 in pan2 (mix ru) (o * 2 - 1) 1 in mix (voicer 16 f) * control kr "gain" 1 -- mutantsounds 05 https://swiki.hfbk-hamburg.de/MusicTechnology/899 let x = mceFillInt 5 (\i -> clip (lfNoise2Id i kr 3) 0 1 * 0.03 + 0.00001) s = X.friction ar (lfTri ar 50 0) x 0.414 0.313 (x * 30000) 1 in splay s 1 1 0 True