-- concat ; requires=buf ; granulator let (b, nc) = (control kr "buf" 0, 2) y0 = mouseY kr 0.01 1 Linear 0.2 y1 = mouseY kr b 100 Linear 0.2 n = lfNoise0Id 'α' kr y0 * 3 + 4.5 k = saw ar (sinOsc kr n 0 * 10 + y1) i = playBuf nc ar b (bufRateScale kr b) 0 0 Loop DoNothing x0 = mouseX kr 0.01 0.1 Linear 0.2 y2 = mouseY kr 0 0.1 Linear 0.2 c = X.concat ar k i 2 2 2 x0 0 y2 1 0.5 0 0 in pan2 c 0 1 ---- ; buffer setup withSc3 (async (b_allocRead 0 (sfResolve "pf-c5.aif") 0 0))