-- bufFrames ; requires=buf ; read without loop, trigger reset based on buffer duration let (b, nc) = (control kr "buf" 0, 2) p = phasor ar 0 (bufRateScale kr b) 0 (bufFrames kr b) 0 in bufRdL nc ar b p NoLoop * 0.1 -- bufFrames ; requires=buf ; mouse location drags play head let (b, nc) = (control kr "buf" 0, 2) r = mce [0.05, 0.075 .. 0.15] p = k2a (mouseX kr 0 (bufFrames kr b) Linear r) in mix (bufRdL nc ar b p NoLoop) * 0.1 ---- ; buffer setup withSc3 (async (b_allocRead 0 (sfResolve "pf-c5.aif") 0 0))