-- drummer (tm) let n = whiteNoise ar tempo = 4 tr = impulse ar tempo 0 tr_2 = pulseDivider tr 4 2 tr_4 = pulseDivider tr 4 0 snare = n * decay2 tr_2 0.005 0.5 bass = sinOsc ar 60 0 * decay2 tr_4 0.005 0.5 hihat = hpf n 10000 * decay2 tr 0.005 0.5 in pan2 (snare + bass + hihat) 0 0.4 -- drummer (tm) ; id let n = whiteNoiseId 'α' ar tempo = 4 tr = impulse ar tempo 0 tr_2 = pulseDivider tr 4 2 tr_4 = pulseDivider tr 4 0 snare = n * decay2 tr_2 0.005 0.5 bass = sinOsc ar 60 0 * decay2 tr_4 0.005 0.5 hihat = hpf n 10000 * decay2 tr 0.005 0.5 in pan2 (snare + bass + hihat) 0 0.4