-- random sine waves (jmcc) #1 ; texture=overlap,2,5,12,inf let o = fSinOsc ar (rand 0 2000) 0 * 0.02 in pan2 o (rand2 1) 1 -- random sine waves (jmcc) #1 ; texture=overlap,2,5,12,inf ; id let f = randId 'α' 0 2000 o = fSinOsc ar f 0 * 0.02 in pan2 o (randId 'β' (-1) 1) 1 -- random sine waves (jmcc) #1 ; event control let f (_,g,x,_,z,o,_,_,_,_,_) = let s = fSinOsc ar (x * 2000) 0 in pan2 s (o * 2 - 1) (z * g) in mix (voicer 16 f) * control kr "gain" 0.25