-- random pulsations (jmcc) #1 ; texture=spawn,1.25,inf let e = envLinen 2 5 2 0.02 o1 = fSinOsc ar (rand 0 2000) 0 * envGen kr 1 1 0 1 DoNothing e o2 = sinOsc ar (linRand 8 88 0) 0 o3 = sinOsc kr (rand 0.3 0.8) (rand 0 (2 * pi)) * 0.7 in pan2 (o1 `amClip` o2) o3 1 -- random pulsations (jmcc) #1 ; texture=spawn,1.25,inf ; id let e = envLinen 2 5 2 0.02 o1 = fSinOsc ar (randId 'α' 0 2000) 0 * envGen kr 1 1 0 1 DoNothing e o2 = sinOsc ar (linRandId 'β' 8 88 0) 0 o3 = sinOsc kr (randId 'γ' 0.3 0.8) (randId 'δ' 0 (2 * pi)) * 0.7 in pan2 (o1 `amClip` o2) o3 1 -- random pulsations (jmcc) #1 ; event control let f (_,g,x,y,z,o,rx,_,_,_,_) = let e = envLinen 2 5 2 0.02 o1 = fSinOsc ar (x * 2000) 0 * envGen kr g 1 0 1 DoNothing e o2 = sinOsc ar (y * 80 + 8) 0 o3 = sinOsc kr (o * 0.5 + 0.3) (rx * 2 * pi) * 0.7 in pan2 (o1 `amClip` o2) o3 (z * 5 * lagUD g 0 12) in mix (voicer 16 f) * control kr "gain" 1