-- noise burst sweep (jmcc) #6 ; texture=overlap,4,2,4,inf let n = mce2 (whiteNoise ar) (whiteNoise ar) lfoRate = rand (-1) 1 + mouseX kr 10 60 Exponential 0.2 amp = max 0 (lfSaw kr lfoRate (-1)) cfreq = mouseY kr 400 8000 Exponential 0.2 freq = sinOsc kr 0.2 0 * cfreq + (1.05 * cfreq) in resonz (n * amp) freq 0.1 -- noise burst sweep (jmcc) #6 ; texture=overlap,4,2,4,inf ; id let n = mce2 (whiteNoiseId 'α' ar) (whiteNoiseId 'β' ar) lfoRate = randId 'γ' (-1) 1 + mouseX kr 10 60 Exponential 0.2 amp = max 0 (lfSaw kr lfoRate (-1)) cfreq = mouseY kr 400 8000 Exponential 0.2 freq = sinOsc kr 0.2 0 * cfreq + (1.05 * cfreq) in resonz (n * amp) freq 0.1