-- data space (jmcc) #2 ; texture=overlap,1,6,4,inf let p0 = lfPulse kr (rand0 200) 0 (rand0 1) p1 = lfPulse kr (rand0 40) 0 (rand0 1) * rand0 8000 + rand0 2000 p2 = lfPulse kr (rand0 20) 0 (rand0 1) p3 = lfPulse kr (rand0 4) 0 (rand0 1) * rand0 8000 + rand0 2000 p4 = lfPulse kr (rand0 20) 0 (rand0 1) p5 = lfPulse kr (rand0 4) 0 (rand0 1) * rand0 8000 + rand0 2000 f = p0 * p1 + p2 * p3 + p4 * p5 dt = rand 0.15 0.35 o = lfPulse ar f 0 0.5 * 0.04 l = lfNoise0 kr (rand0 3) * 0.8 in combL (pan2 o l 1) dt dt 3 -- data space (jmcc) #2 ; texture=overlap,1,6,4,inf ; id let r e = randId e 0 p0 = lfPulse kr (r 'α' 200) 0 (r 'β' 1) p1 = lfPulse kr (r 'γ' 40) 0 (r 'δ' 1) * r 'ε' 8000 + r 'ζ' 2000 p2 = lfPulse kr (r 'η' 20) 0 (r 'θ' 1) p3 = lfPulse kr (r 'ι' 4) 0 (r 'κ' 1) * r 'λ' 8000 + r 'μ' 2000 p4 = lfPulse kr (r 'ν' 20) 0 (r 'ξ' 1) p5 = lfPulse kr (r 'ο' 4) 0 (r 'π' 1) * r 'ρ' 8000 + r 'σ' 2000 f = p0 * p1 + p2 * p3 + p4 * p5 dt = randId 'τ' 0.15 0.35 o = lfPulse ar f 0 0.5 * 0.04 l = lfNoise0Id 'υ' kr (r 'φ' 3) * 0.8 in combL (pan2 o l 1) dt dt 3