> import Sound.SC3 {- hsc3 -} > g_01 = > let n = whiteNoise 'α' AR > in twoPole (n * 0.005) 2000 0.95 > g_02 = > let n = whiteNoise 'α' AR > f = xLine KR 800 8000 8 RemoveSynth > in twoPole (n * 0.005) f 0.95