> import Sound.SC3 {- hsc3 -} > g_01 = > let o = fSinOsc AR 800 0 > n = pinkNoise 'α' AR > in (o - n) * 0.1 DC offset. > g_02 = fSinOsc AR 440 0 * 0.1 - 0.5 Optimises identity > g_03 = (sinOsc AR 440 0 - 0) * 0.1