> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.HW.External.F0 as F0 {- hsc3 -} no looping & it will play through once. Mouse x acts as trigger > g_01 = > let tr = mouseX KR 0 1 Linear 0.2 >** 0.5 > in sinOsc AR (F0.redPhasor KR tr 0.3 400 800 0 500 600) 0 * 0.2 mouse y controls looping on/off, mouse x trigger > g_02 = > let tr = mouseX KR 0 1 Linear 0.2 >** 0.5 > lp = mouseY KR 0 1 Linear 0.2 >** 0.5 > in sinOsc AR (F0.redPhasor KR tr 0.3 400 800 lp 500 600) 0 * 0.2 mouse x controls loop rate, mouse y scales the start looppoint > g_03 = > let x = mouseX KR 0 5 Linear 0.2 > y = mouseY KR 200 500 Linear 0.2 > in sinOsc AR (F0.redPhasor KR 0 x 400 800 1 y 600) 0 * 0.2