> import Sound.SC3 {- hsc3 -} > g_01 = > let x = mouseX KR 0 0.1 Linear 0.1 > y = mouseY KR 0 0.1 Linear 0.1 > in sinOsc AR 440 0 * hypot x y Object travels 200 meters in 6 secs (=120kph) passing 10 meters from the listener. The speed of sound is 344 meters/sec. > g_02 = > let x = 10 > y = lfSaw KR (1 / 6) 0 * 100 > d = hypot x y > a = 10 / (squared d) > v = slope d > r = (344 - v) / 344 > in fSinOsc AR (1000 * r) 0 * a > g_03 = > let x = 10 > y = lfSaw KR (1 / 6) 0 * 100 > d = hypot x y > a = 40 / (squared d) > s = rlpf (fSinOsc AR 200 0 * lfPulse AR 31.3 0 0.4) 400 0.3 > in delayL s (110 / 344) (d / 344) * a