> import Sound.SC3 {- hsc3 -} > g_01 = > let n = whiteNoise 'α' KR > x = mouseX KR (-0.5) 0.5 Linear 0.1 > y = mouseY KR 0 400 Linear 0.1 > f = n * y + 440 > t = impulse KR 10 0 > in grainSin 2 t 0.1 f x (-1) 512 * 0.1 -- > f_02 k = > let t = impulse AR (mouseY KR 1 999 Linear 0.2) 0 > f i = ((fromIntegral i ** range_hs (0.3,0.7) (lfNoise0 i KR 1)) + 1) * 99 > l = mce (map f [0::Int .. k - 1]) > in grainSin 2 t (mouseX KR 0.001 0.5 Exponential 0.2) (tChoose 'α' t l) 0 (-1) 512 * 0.01 > g_02 = f_02 16 > g_03 = > let (s1,s2) = unmce2 g_02 > in freeVerb2 s1 s2 0.9 0.1 0.5