> import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} > g_01 = > let t = impulse AR 20 0 > n = linLin (lfNoise1 'α' KR 1) (-1) 1 1 10 > s = envSine 9 0.1 > e = envGen KR 1 1 0 1 RemoveSynth s > in fmGrain t 0.2 440 220 n * e