> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > g_01 = X.audioMSG AR (sinOsc AR 220 0 * 0.1) (mouseX KR 0 (2 * pi) Linear 0.2) > g_02 = X.audioMSG AR (soundIn 0) (mouseX KR 0 (2 * pi) Linear 0.2)