Sound.SC3.UGen.Help.viewSC3Help "PV_RandWipe" Sound.SC3.UGen.DB.ugenSummary "PV_RandWipe" > import Sound.SC3 {- hsc3 -} > import qualified System.Random as R {- random -} > g_01 = > let n0 = R.randomRs (400.0, 1000.0) (R.mkStdGen 0) > o0 = map (\n -> lfSaw AR n 0 * 0.1) (take 6 n0) > in sum_opt o0 > g_02 = > let n1 = R.randomRs (80.0, 400.0) (R.mkStdGen 1) > n2 = R.randomRs (0.0, 8.0) (R.mkStdGen 2) > o1 = map (\n -> lfPulse AR n 0.0 0.2) (take 6 n1) > o2 = map (\n -> sinOsc KR n 0 * 0.2) (take 6 n2) > in sum_opt (zipWith (\p s -> p * (max s 0.0)) o1 o2) > g_03 = > let f1 = fft' (localBuf 'α' 2048 1) g_01 > f2 = fft' (localBuf 'β' 2048 1) g_02 > x = mouseX KR 0 1 Linear 0.1 > y = mouseY KR 0 1 Linear 0.1 > h = pv_RandWipe 'γ' f1 f2 x (y >* 0.5) > in pan2 (ifft' h) 0 0.5