Sound.SC3.UGen.Help.viewSC3Help "PV_PlayBuf" Sound.SC3.UGen.DB.ugenSummary "PV_PlayBuf" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} see pv_BufRd for code to allocate and fill analysis buffer (rec_buf) > g_01 = > let rec_buf = 0 > l_buf = localBuf 'α' 1024 1 > x = mouseX KR (-1) 1 Linear 0.2 > c = pv_PlayBuf l_buf rec_buf x 50 1 > in ifft c 1 0 > g_02 = > let rec_buf = 0 > l_buf = localBuf 'β' 1024 1 > n = range (-1) 2 (lfNoise2 'γ' KR 0.2) > c = pv_PlayBuf l_buf rec_buf n 0 1 > in ifft c 1 0