> Sound.SC3.UGen.Help.viewSC3Help "PlayBuf" > Sound.SC3.UGen.DB.ugenSummary "PlayBuf" > import Sound.SC3 {- hsc3 -} Load sound file to buffer zero (single channel file required for examples) > f_01 = "/home/rohan/data/audio/pf-c5.aif" > m_01 = (b_allocRead 0 f_01 0 0) withSC3 (async m_01) Play once only. > gr_01 = playBuf 1 AR 0 (bufRateScale KR 0) 1 0 NoLoop RemoveSynth Play in infinite loop. > gr_02 = playBuf 1 AR 0 (bufRateScale KR 0) 1 0 Loop DoNothing Trigger playback at each pulse. > gr_03 = > let t = impulse KR 2 0 > s = bufRateScale KR 0 > in playBuf 1 AR 0 s t 0 NoLoop DoNothing Trigger playback at each pulse (diminishing intervals). > gr_04 = > let f = xLine KR 0.1 100 10 RemoveSynth > t = impulse KR f 0 > s = bufRateScale KR 0 > in playBuf 1 AR 0 s t 0 NoLoop DoNothing Loop playback, accelerating pitch. > gr_05 = > let r = xLine KR 0.1 100 60 RemoveSynth > in playBuf 1 AR 0 r 1 0 Loop DoNothing Sine wave control of playback rate, negative rate plays backwards. > gr_06 = > let f = xLine KR 0.2 8 30 RemoveSynth > r = fSinOsc KR f 0 * 3 + 0.6 > s = bufRateScale KR 0 * r > in playBuf 1 AR 0 s 1 0 Loop DoNothing Channel mismatch, single channel buffer, two channel playBuf, result is single channel playback and channel mismatch message in server log. > gr_07 = playBuf 2 AR 0 (bufRateScale KR 0) 1 0 Loop DoNothing Graph will play both channels after loading a two channel signal to buffer. > f_02 = "/home/rohan/data/audio/sp/tinguely.aif" > m_02 = b_allocRead 0 f_02 0 0 withSC3 (async m_02) Release buffer. withSC3 (send (b_free 0)) Scan sequence of buffers: > gr_08 = > let n = 29 * 6 > b = mouseX KR 0 n Linear 0.2 > r = bufRateScale KR b > in playBuf 1 AR b r 1 0 Loop DoNothing In sclanguage: {var fn = "/home/rohan/data/audio/pf-c5.aif" ;s.sendMsg("/b_allocRead",0,fn,0,0)}.value {var sc = BufRateScale.kr(0) ;Out.ar(0,PlayBuf.ar(2,0,sc,1,0,1,0))}.play {var fn = "/home/rohan/data/audio/sp/tinguely.aif" ;s.sendMsg("/b_allocRead",0,fn,0,0)}.value {var b = MouseX.kr(32,64,0,0.2) ;var r = BufRateScale.kr(b) ;Out.ar(0,PlayBuf.ar(1,b,r,1,0,1,0))}.play