> Sound.SC3.UGen.Help.viewSC3Help "IndexL" > Sound.SC3.UGen.DB.ugenSummary "IndexL" > import Sound.SC3 {- hsc3 -} Index buffer for frequency values > g_01 = > let b = asLocalBuf 'α' [50,100,200,400,800,1600] > ph = 1 -- 0 > i = range 0 7 (lfSaw KR 0.1 ph) > in sinOsc AR (mce2 (indexL b i) (index b i)) 0 * 0.1 > g_02 = > let b = asLocalBuf 'α' [200,300,400,500,600,800] > x = mouseX KR 0 7 Linear 0.2 > in sinOsc AR (mce2 (indexL b x) (index b x)) 0 * 0.1