> Sound.SC3.UGen.Help.viewSC3Help "Lag" > Sound.SC3.UGen.DB.ugenSummary "Lag" > import Sound.SC3 {- hsc3 -} used to lag pitch > g_01 = > let x = mouseX KR 220 440 Linear 0.2 > in sinOsc AR (mce [x, lag x 1]) 0 * 0.1 used to smooth amplitude changes > g_02 = > let n = lfNoise0 'a' KR 0.5 > in sinOsc AR (220 + (lag n 1 * 220)) 0 * (lag n 2 * 0.1)