Sound.SC3.UGen.Help.viewSC3Help "BlitB3Tri" Sound.SC3.UGen.DB.ugenSummary "BlitB3Tri" > import Sound.SC3 {- hsc3 -} > g_01 = blitB3Tri AR (xLine KR 1000 20 10 DoNothing) 0.99 0.99 * 0.1 unfortunately, aliasing returns at higher frequencies (over 5000Hz or so) with a vengence > g_02 = let x = mouseX KR 20 8000 Exponential 0.2 > y = mouseY KR 0.001 0.99 Linear 0.2 > in blitB3Tri AR x 0.99 y more efficient, some aliasing from 3000, but not so scary over 5000 Duller sound (less high harmonics included for lower fundamentals) > g_03 = let x = mouseX KR 20 8000 Exponential 0.2 > in lfTri AR x 0