> Sound.SC3.UGen.Help.viewSC3Help "EnvFollow" > Sound.SC3.UGen.DB.ugenSummary "EnvFollow" > import Sound.SC3.ID > let {z = soundIn 4 > ;d = mouseX KR 0.990 0.999 Linear 0.2 > ;c = envFollow KR z d > ;o = pinkNoise 'α' AR * c} > in audition (out 0 (mce2 z o))