> Sound.SC3.UGen.Help.viewSC3Help "WrapIndex" > Sound.SC3.UGen.DB.ugenSummary "WrapIndex" > import Sound.SC3 > withSC3 (\fd -> async fd (b_alloc_setn1 0 0 [200,300,400,500,600,800])) > let {x = mouseX' KR 0 18 Linear 0.1 > ;f = wrapIndex 0 x} > in audition (out 0 (sinOsc AR f 0 * 0.5))