> :t envCoord Co-ordinate (break-point) envelope > import Sound.SC3 > let {c = EnvLin > ;p = envCoord [(0,0),(0.5,0.1),(0.55,1),(1,0)] 9 0.1 c > ;e = envGen KR 1 1 0 1 RemoveSynth p} > in audition (out 0 (sinOsc AR 440 0 * e))