> Sound.SC3.UGen.Help.viewSC3Help "Env.*asr" > :t envASR > import Sound.SC3 > let {g = control KR "gate" 1 > ;p = envASR 0.01 1 1 (EnvNum (-4)) > ;e = envGen KR g 0.1 0 1 RemoveSynth p} > in audition (out 0 (sinOsc AR 440 0 * e)) > withSC3 (\fd -> send fd (n_set1 (-1) "gate" 0))