/********************************************************************************************** * * rcore_drm - Functions to manage window, graphics device and inputs * * PLATFORM: DRM * - Raspberry Pi 0-5 (DRM/KMS) * - Linux DRM subsystem (KMS mode) * * LIMITATIONS: * - Most of the window/monitor functions are not implemented (not required) * * POSSIBLE IMPROVEMENTS: * - Improvement 01 * - Improvement 02 * * ADDITIONAL NOTES: * - TRACELOG() function is located in raylib [utils] module * * CONFIGURATION: * #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only) * Reconfigure standard input to receive key inputs, works with SSH connection. * WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other * running processes orblocking the device if not restored properly. Use with care. * * DEPENDENCIES: * - DRM and GLM: System libraries for display initialization and configuration * - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) * * * LICENSE: zlib/libpng * * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include // POSIX file control definitions - open(), creat(), fcntl() #include // POSIX standard function definitions - read(), close(), STDIN_FILENO #include // POSIX terminal control definitions - tcgetattr(), tcsetattr() #include // POSIX threads management (inputs reading) #include // POSIX directory browsing #include // Required for: ioctl() - UNIX System call for device-specific input/output operations #include // Linux: KDSKBMODE, K_MEDIUMRAM constants definition #include // Linux: Keycodes constants definition (KEY_A, ...) #include // Linux: Joystick support library #include // Generic Buffer Management (native platform for EGL on DRM) #include // Direct Rendering Manager user-level library interface #include // Direct Rendering Manager mode setting (KMS) interface #include "EGL/egl.h" // Native platform windowing system interface #include "EGL/eglext.h" // EGL extensions //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number #define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) #define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef struct { pthread_t threadId; // Event reading thread id int fd; // File descriptor to the device it is assigned to int eventNum; // Number of 'event' device Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) int touchSlot; // Hold the touch slot number of the currently being sent multitouch block bool isMouse; // True if device supports relative X Y movements bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH bool isKeyboard; // True if device has letter keycodes bool isGamepad; // True if device has gamepad buttons } InputEventWorker; typedef struct { // Display data int fd; // File descriptor for /dev/dri/... drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector drmModeCrtc *crtc; // CRT Controller int modeIndex; // Index of the used mode of connector->modes struct gbm_device *gbmDevice; // GBM device struct gbm_surface *gbmSurface; // GBM surface struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) uint32_t prevFB; // Previous GBM framebufer (during frame swapping) EGLDisplay device; // Native display device (physical screen connection) EGLSurface surface; // Surface to draw on, framebuffers (connected to context) EGLContext context; // Graphic context, mode in which drawing can be done EGLConfig config; // Graphic config // Input data InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event" // Keyboard data int defaultKeyboardMode; // Default keyboard mode bool eventKeyboardMode; // Keyboard in event mode int defaultFileFlags; // Default IO file flags struct termios defaultSettings; // Default keyboard settings int keyboardFd; // File descriptor for the evdev keyboard // Mouse data Vector2 eventWheelMove; // Registers the event mouse wheel variation // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab bool cursorRelative; // Relative cursor mode int mouseFd; // File descriptor for the evdev mouse/touch/gestures Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) int touchSlot; // Hold the touch slot number of the currently being sent multitouch block // Gamepad data int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor } PlatformData; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- extern CoreData CORE; // Global CORE state context static PlatformData platform = { 0 }; // Platform specific data //---------------------------------------------------------------------------------- // Local Variables Definition //---------------------------------------------------------------------------------- // Scancode to keycode mapping for US keyboards // TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: // Currently non US keyboards will have the wrong mapping for some keys static const int keymapUS[] = { 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84, 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95, 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0 }; // NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h // TODO: Complete the LUT with all unicode decimal values static const int EvkeyToUnicodeLUT[] = { 0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114, 116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59, 39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32 // LUT currently incomplete, just mapped the most essential keys }; //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- int InitPlatform(void); // Initialize platform (graphics, inputs and more) void ClosePlatform(void); // Close platform static void InitKeyboard(void); // Initialize raw keyboard system static void RestoreKeyboard(void); // Restore keyboard system #if defined(SUPPORT_SSH_KEYBOARD_RPI) static void ProcessKeyboard(void); // Process keyboard events #endif static void InitEvdevInput(void); // Initialize evdev inputs static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate static void PollKeyboardEvents(void); // Process evdev keyboard events static void *EventThread(void *arg); // Input device events reading thread static void InitGamepad(void); // Initialize raw gamepad input static void PollGamepadEvents(void); // Gamepad reading function static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- // NOTE: Functions declaration is provided by raylib.h //---------------------------------------------------------------------------------- // Module Functions Definition: Window and Graphics Device //---------------------------------------------------------------------------------- // Check if application should close // NOTE: By default, if KEY_ESCAPE pressed bool WindowShouldClose(void) { if (CORE.Window.ready) return CORE.Window.shouldClose; else return true; } // Toggle fullscreen mode void ToggleFullscreen(void) { TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); } // Set window state: maximized, if resizable void MaximizeWindow(void) { TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); } // Set window state: minimized void MinimizeWindow(void) { TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); } // Set window state: not minimized/maximized void RestoreWindow(void) { TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); } // Set window configuration state using flags void SetWindowState(unsigned int flags) { TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); } // Clear window configuration state flags void ClearWindowState(unsigned int flags) { TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); } // Set icon for window void SetWindowIcon(Image image) { TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); } // Set icon for window void SetWindowIcons(Image *images, int count) { TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); } // Set title for window void SetWindowTitle(const char *title) { CORE.Window.title = title; } // Set window position on screen (windowed mode) void SetWindowPosition(int x, int y) { TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); } // Set monitor for the current window void SetWindowMonitor(int monitor) { TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); } // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) void SetWindowMinSize(int width, int height) { CORE.Window.screenMin.width = width; CORE.Window.screenMin.height = height; } // Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) void SetWindowMaxSize(int width, int height) { CORE.Window.screenMax.width = width; CORE.Window.screenMax.height = height; } // Set window dimensions void SetWindowSize(int width, int height) { TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); } // Set window opacity, value opacity is between 0.0 and 1.0 void SetWindowOpacity(float opacity) { TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); } // Set window focused void SetWindowFocused(void) { TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); } // Get native window handle void *GetWindowHandle(void) { TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); return NULL; } // Get number of monitors int GetMonitorCount(void) { TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); return 1; } // Get number of monitors int GetCurrentMonitor(void) { TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); return 0; } // Get selected monitor position Vector2 GetMonitorPosition(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); return (Vector2){ 0, 0 }; } // Get selected monitor width (currently used by monitor) int GetMonitorWidth(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); return 0; } // Get selected monitor height (currently used by monitor) int GetMonitorHeight(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); return 0; } // Get selected monitor physical width in millimetres int GetMonitorPhysicalWidth(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); return 0; } // Get selected monitor physical height in millimetres int GetMonitorPhysicalHeight(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); return 0; } // Get selected monitor refresh rate int GetMonitorRefreshRate(int monitor) { int refresh = 0; if ((platform.connector) && (platform.modeIndex >= 0)) { refresh = platform.connector->modes[platform.modeIndex].vrefresh; } return refresh; } // Get the human-readable, UTF-8 encoded name of the selected monitor const char *GetMonitorName(int monitor) { TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); return ""; } // Get window position XY on monitor Vector2 GetWindowPosition(void) { return (Vector2){ 0, 0 }; } // Get window scale DPI factor for current monitor Vector2 GetWindowScaleDPI(void) { return (Vector2){ 1.0f, 1.0f }; } // Set clipboard text content void SetClipboardText(const char *text) { TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); } // Get clipboard text content // NOTE: returned string is allocated and freed by GLFW const char *GetClipboardText(void) { TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); return NULL; } // Show mouse cursor void ShowCursor(void) { CORE.Input.Mouse.cursorHidden = false; } // Hides mouse cursor void HideCursor(void) { CORE.Input.Mouse.cursorHidden = true; } // Enables cursor (unlock cursor) void EnableCursor(void) { // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); platform.cursorRelative = false; CORE.Input.Mouse.cursorHidden = false; } // Disables cursor (lock cursor) void DisableCursor(void) { // Set cursor position in the middle SetMousePosition(0, 0); platform.cursorRelative = true; CORE.Input.Mouse.cursorHidden = true; } // Swap back buffer with front buffer (screen drawing) void SwapScreenBuffer(void) { eglSwapBuffers(platform.device, platform.surface); if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface); if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer"); uint32_t fb = 0; int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result); result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result); if (platform.prevFB) { result = drmModeRmFB(platform.fd, platform.prevFB); if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result); } platform.prevFB = fb; if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); platform.prevBO = bo; } //---------------------------------------------------------------------------------- // Module Functions Definition: Misc //---------------------------------------------------------------------------------- // Get elapsed time measure in seconds since InitTimer() double GetTime(void) { double time = 0.0; struct timespec ts = { 0 }; clock_gettime(CLOCK_MONOTONIC, &ts); unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() return time; } // Open URL with default system browser (if available) // NOTE: This function is only safe to use if you control the URL given. // A user could craft a malicious string performing another action. // Only call this function yourself not with user input or make sure to check the string yourself. // Ref: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); } //---------------------------------------------------------------------------------- // Module Functions Definition: Inputs //---------------------------------------------------------------------------------- // Set internal gamepad mappings int SetGamepadMappings(const char *mappings) { TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); return 0; } // Set mouse position XY void SetMousePosition(int x, int y) { CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; } // Set mouse cursor void SetMouseCursor(int cursor) { TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); } // Register all input events void PollInputEvents(void) { #if defined(SUPPORT_GESTURES_SYSTEM) // NOTE: Gestures update must be called every frame to reset gestures correctly // because ProcessGestureEvent() is just called on an event, not every frame UpdateGestures(); #endif // Reset keys/chars pressed registered CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0; // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; // Register previous keys states for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } PollKeyboardEvents(); // Register previous mouse position if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; platform.eventWheelMove = (Vector2){ 0.0f, 0.0f }; for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i]; CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i]; } // Register gamepads buttons events PollGamepadEvents(); // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; // Reset touch positions //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; // Map touch position to mouse position for convenience CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; #if defined(SUPPORT_SSH_KEYBOARD_RPI) // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console if (!platform.eventKeyboardMode) ProcessKeyboard(); #endif // Handle the mouse/touch/gestures events: // NOTE: Replaces the EventThread handling that is now commented. { int fd = platform.mouseFd; if (fd == -1) return; struct input_event event = { 0 }; int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE // Try to read data from the mouse/touch/gesture and only continue if successful while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) { // Relative movement parsing if (event.type == EV_REL) { if (event.code == REL_X) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.x = event.value; CORE.Input.Mouse.previousPosition.x = 0.0f; } else CORE.Input.Mouse.currentPosition.x += event.value; CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == REL_Y) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.y = event.value; CORE.Input.Mouse.previousPosition.y = 0.0f; } else CORE.Input.Mouse.currentPosition.y += event.value; CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; } // Absolute movement parsing if (event.type == EV_ABS) { // Basic movement if (event.code == ABS_X) { CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE } if (event.code == ABS_Y) { CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE } // Multitouch movement if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events if (event.code == ABS_MT_POSITION_X) { if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange } if (event.code == ABS_MT_POSITION_Y) { if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange } if (event.code == ABS_MT_TRACKING_ID) { if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS)) { // Touch has ended for this point CORE.Input.Touch.position[platform.touchSlot].x = -1; CORE.Input.Touch.position[platform.touchSlot].y = -1; } } // Touchscreen tap if (event.code == ABS_PRESSURE) { int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; if (!event.value && previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; touchAction = 0; // TOUCH_ACTION_UP } if (event.value && !previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; touchAction = 1; // TOUCH_ACTION_DOWN } } } // Button parsing if (event.type == EV_KEY) { // Mouse button parsing if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN else touchAction = 0; // TOUCH_ACTION_UP } if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; } // Screen confinement if (!CORE.Input.Mouse.cursorHidden) { if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; } // Update touch point count CORE.Input.Touch.pointCount = 0; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; } #if defined(SUPPORT_GESTURES_SYSTEM) if (touchAction > -1) { GestureEvent gestureEvent = { 0 }; gestureEvent.touchAction = touchAction; gestureEvent.pointCount = CORE.Input.Touch.pointCount; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { gestureEvent.pointId[i] = i; gestureEvent.position[i] = CORE.Input.Touch.position[i]; } ProcessGestureEvent(gestureEvent); touchAction = -1; } #endif } } } //---------------------------------------------------------------------------------- // Module Internal Functions Definition //---------------------------------------------------------------------------------- // Initialize platform: graphics, inputs and more int InitPlatform(void) { platform.fd = -1; platform.connector = NULL; platform.modeIndex = -1; platform.crtc = NULL; platform.gbmDevice = NULL; platform.gbmSurface = NULL; platform.prevBO = NULL; platform.prevFB = 0; // Initialize graphic device: display/window and graphic context //---------------------------------------------------------------------------- CORE.Window.fullscreen = true; CORE.Window.flags |= FLAG_FULLSCREEN_MODE; #if defined(DEFAULT_GRAPHIC_DEVICE_DRM) platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); #else TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card"); platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4) if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) { TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1"); platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded } if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) { TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0"); platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) } #endif if (platform.fd == -1) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); return -1; } drmModeRes *res = drmModeGetResources(platform.fd); if (!res) { TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); for (size_t i = 0; i < res->count_connectors; i++) { TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]); TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); platform.connector = con; break; } else { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); drmModeFreeConnector(con); } } if (!platform.connector) { TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); drmModeFreeResources(res); return -1; } drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); if (!enc) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); drmModeFreeResources(res); return -1; } platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id); if (!platform.crtc) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } // If InitWindow should use the current mode find it in the connector's mode list if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0)) { TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode..."); platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode); if (platform.modeIndex < 0) { TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } CORE.Window.screen.width = CORE.Window.display.width; CORE.Window.screen.height = CORE.Window.display.height; } const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60; // Try to find an exact matching mode platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); // If nothing found, try to find a nearly matching mode if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); // If nothing found, try to find an exactly matching mode including interlaced if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); // If nothing found, try to find a nearly matching mode including interlaced if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); // If nothing found, there is no suitable mode if (platform.modeIndex < 0) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); drmModeFreeEncoder(enc); drmModeFreeResources(res); return -1; } CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay; CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay; TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', platform.connector->modes[platform.modeIndex].vrefresh); // Use the width and height of the surface for render CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.height = CORE.Window.screen.height; drmModeFreeEncoder(enc); enc = NULL; drmModeFreeResources(res); res = NULL; platform.gbmDevice = gbm_create_device(platform.fd); if (!platform.gbmDevice) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); return -1; } platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!platform.gbmSurface) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); return -1; } EGLint samples = 0; EGLint sampleBuffer = 0; if (CORE.Window.flags & FLAG_MSAA_4X_HINT) { samples = 4; sampleBuffer = 1; TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = { EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android! EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) //EGL_STENCIL_SIZE, 8, // Stencil buffer size EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) EGL_NONE }; const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint numConfigs = 0; // Get an EGL device connection platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice); if (platform.device == EGL_NO_DISPLAY) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return -1; } // Initialize the EGL device connection if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return -1; } if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs)); if (!configs) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); return -1; } EGLint matchingNumConfigs = 0; if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); free(configs); return -1; } TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); // find the EGL config that matches the previously setup GBM format int found = 0; for (EGLint i = 0; i < matchingNumConfigs; ++i) { EGLint id = 0; if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError()); continue; } if (GBM_FORMAT_ARGB8888 == id) { TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i); platform.config = configs[i]; found = 1; break; } } RL_FREE(configs); if (!found) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); return -1; } // Set rendering API eglBindAPI(EGL_OPENGL_ES_API); // Create an EGL rendering context platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); if (platform.context == EGL_NO_CONTEXT) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return -1; } // Create an EGL window surface platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL); if (EGL_NO_SURFACE == platform.surface) { TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); return -1; } // At this point we need to manage render size vs screen size // NOTE: This function use and modify global module variables: // -> CORE.Window.screen.width/CORE.Window.screen.height // -> CORE.Window.render.width/CORE.Window.render.height // -> CORE.Window.screenScale SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); // There must be at least one frame displayed before the buffers are swapped //eglSwapInterval(platform.device, 1); EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context); // Check surface and context activation if (result != EGL_FALSE) { CORE.Window.ready = true; CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.height = CORE.Window.render.height; TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } else { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); return -1; } if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2); // Set some default window flags CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false // Load OpenGL extensions // NOTE: GL procedures address loader is required to load extensions rlLoadExtensions(eglGetProcAddress); //---------------------------------------------------------------------------- // Initialize timming system //---------------------------------------------------------------------------- // NOTE: timming system must be initialized before the input events system InitTimer(); //---------------------------------------------------------------------------- // Initialize input events system //---------------------------------------------------------------------------- InitEvdevInput(); // Evdev inputs initialization InitGamepad(); // Gamepad init InitKeyboard(); // Keyboard init (stdin) //---------------------------------------------------------------------------- // Initialize storage system //---------------------------------------------------------------------------- CORE.Storage.basePath = GetWorkingDirectory(); //---------------------------------------------------------------------------- TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully"); return 0; } // Close platform void ClosePlatform(void) { if (platform.prevFB) { drmModeRmFB(platform.fd, platform.prevFB); platform.prevFB = 0; } if (platform.prevBO) { gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); platform.prevBO = NULL; } if (platform.gbmSurface) { gbm_surface_destroy(platform.gbmSurface); platform.gbmSurface = NULL; } if (platform.gbmDevice) { gbm_device_destroy(platform.gbmDevice); platform.gbmDevice = NULL; } if (platform.crtc) { if (platform.connector) { drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id, platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode); drmModeFreeConnector(platform.connector); platform.connector = NULL; } drmModeFreeCrtc(platform.crtc); platform.crtc = NULL; } if (platform.fd != -1) { close(platform.fd); platform.fd = -1; } // Close surface, context and display if (platform.device != EGL_NO_DISPLAY) { if (platform.surface != EGL_NO_SURFACE) { eglDestroySurface(platform.device, platform.surface); platform.surface = EGL_NO_SURFACE; } if (platform.context != EGL_NO_CONTEXT) { eglDestroyContext(platform.device, platform.context); platform.context = EGL_NO_CONTEXT; } eglTerminate(platform.device); platform.device = EGL_NO_DISPLAY; } // Wait for mouse and gamepad threads to finish before closing // NOTE: Those threads should already have finished at this point // because they are controlled by CORE.Window.shouldClose variable CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called // Close the evdev keyboard if (platform.keyboardFd != -1) { close(platform.keyboardFd); platform.keyboardFd = -1; } for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) { if (platform.eventWorker[i].threadId) { pthread_join(platform.eventWorker[i].threadId, NULL); } } } // Initialize Keyboard system (using standard input) static void InitKeyboard(void) { // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor, // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE // Save terminal keyboard settings tcgetattr(STDIN_FILENO, &platform.defaultSettings); // Reconfigure terminal with new settings struct termios keyboardNewSettings = { 0 }; keyboardNewSettings = platform.defaultSettings; // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing // NOTE: ISIG controls if ^C and ^Z generate break signals or not keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); keyboardNewSettings.c_cc[VMIN] = 1; keyboardNewSettings.c_cc[VTIME] = 0; // Set new keyboard settings (change occurs immediately) tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); // Save old keyboard mode to restore it at the end platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno) int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode); // In case of failure, it could mean a remote keyboard is used (SSH) if (result < 0) TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode, an SSH keyboard is probably used"); else { // Reconfigure keyboard mode to get: // - scancodes (K_RAW) // - keycodes (K_MEDIUMRAW) // - ASCII chars (K_XLATE) // - UNICODE chars (K_UNICODE) ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars } // Register keyboard restore when program finishes atexit(RestoreKeyboard); } // Restore default keyboard input static void RestoreKeyboard(void) { // Reset to default keyboard settings tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings); // Reconfigure keyboard to default mode fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags); ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode); } #if defined(SUPPORT_SSH_KEYBOARD_RPI) // Process keyboard inputs static void ProcessKeyboard(void) { #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read // Keyboard input polling (fill keys[256] array with status) int bufferByteCount = 0; // Bytes available on the buffer char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time // Read availables keycodes from stdin bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call // Reset pressed keys array (it will be filled below) for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.currentKeyState[i] = 0; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 if (keysBuffer[i] == 0x1b) { // Check if ESCAPE key has been pressed to stop program if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; else { if (keysBuffer[i + 1] == 0x5b) // Special function key { if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) { // Process special function keys (F1 - F12) switch (keysBuffer[i + 3]) { case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 default: break; } if (keysBuffer[i + 2] == 0x5b) i += 4; else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5; } else { switch (keysBuffer[i + 2]) { case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT default: break; } i += 3; // Jump to next key } // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT) } } } else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with KEY_*) { CORE.Input.Keyboard.currentKeyState[257] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE { CORE.Input.Keyboard.currentKeyState[259] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } else { // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) { CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; } else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue CORE.Input.Keyboard.keyPressedQueueCount++; } } // Check exit key (same functionality as GLFW3 KeyCallback()) if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; #if defined(SUPPORT_SCREEN_CAPTURE) // Check screen capture key (raylib key: KEY_F12) if (CORE.Input.Keyboard.currentKeyState[301] == 1) { TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); screenshotCounter++; } #endif } #endif // SUPPORT_SSH_KEYBOARD_RPI // Initialise user input from evdev(/dev/input/event) // this means mouse, keyboard or gamepad devices static void InitEvdevInput(void) { char path[MAX_FILEPATH_LENGTH] = { 0 }; DIR *directory = NULL; struct dirent *entity = NULL; // Initialise keyboard file descriptor platform.keyboardFd = -1; // Reset variables for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { CORE.Input.Touch.position[i].x = -1; CORE.Input.Touch.position[i].y = -1; } // Reset keyboard key state for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) { CORE.Input.Keyboard.currentKeyState[i] = 0; CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; } // Open the linux directory of "/dev/input" directory = opendir(DEFAULT_EVDEV_PATH); if (directory) { while ((entity = readdir(directory)) != NULL) { if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*" (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*" { sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); ConfigureEvdevDevice(path); // Configure the device if appropriate } } closedir(directory); } else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and configures it for use if appropriate static void ConfigureEvdevDevice(char *device) { #define BITS_PER_LONG (8*sizeof(long)) #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) #define OFF(x) ((x)%BITS_PER_LONG) #define BIT(x) (1UL<> OFF(bit)) & 1) struct input_absinfo absinfo = { 0 }; unsigned long evBits[NBITS(EV_MAX)] = { 0 }; unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; unsigned long relBits[NBITS(REL_MAX)] = { 0 }; unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; bool hasAbs = false; bool hasRel = false; bool hasAbsMulti = false; int freeWorkerId = -1; int fd = -1; InputEventWorker *worker = NULL; // Open the device and allocate worker //------------------------------------------------------------------------------------------------------- // Find a free spot in the workers array for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) { if (platform.eventWorker[i].threadId == 0) { freeWorkerId = i; break; } } // Select the free worker from array if (freeWorkerId >= 0) { worker = &(platform.eventWorker[freeWorkerId]); // Grab a pointer to the worker memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker } else { TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); return; } // Open the device fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { TRACELOG(LOG_WARNING, "RPI: Failed to open input device: %s", device); return; } worker->fd = fd; // Grab number on the end of the devices name "event" int devNum = 0; char *ptrDevName = strrchr(device, 't'); worker->eventNum = -1; if (ptrDevName != NULL) { if (sscanf(ptrDevName, "t%d", &devNum) == 1) worker->eventNum = devNum; } else worker->eventNum = 0; // TODO: HACK: Grab number for mouse0 device! // At this point we have a connection to the device, but we don't yet know what the device is. // It could be many things, even as simple as a power button... //------------------------------------------------------------------------------------------------------- // Identify the device //------------------------------------------------------------------------------------------------------- ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties // Check for absolute input devices if (TEST_BIT(evBits, EV_ABS)) { ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); // Check for absolute movement support (usually touchscreens, but also joysticks) if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y)) { hasAbs = true; // Get the scaling values ioctl(fd, EVIOCGABS(ABS_X), &absinfo); worker->absRange.x = absinfo.minimum; worker->absRange.width = absinfo.maximum - absinfo.minimum; platform.absRange.x = absinfo.minimum; platform.absRange.width = absinfo.maximum - absinfo.minimum; ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); worker->absRange.y = absinfo.minimum; worker->absRange.height = absinfo.maximum - absinfo.minimum; platform.absRange.y = absinfo.minimum; platform.absRange.height = absinfo.maximum - absinfo.minimum; } // Check for multiple absolute movement support (usually multitouch touchscreens) if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y)) { hasAbsMulti = true; // Get the scaling values ioctl(fd, EVIOCGABS(ABS_X), &absinfo); worker->absRange.x = absinfo.minimum; worker->absRange.width = absinfo.maximum - absinfo.minimum; platform.absRange.x = absinfo.minimum; platform.absRange.width = absinfo.maximum - absinfo.minimum; ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); worker->absRange.y = absinfo.minimum; worker->absRange.height = absinfo.maximum - absinfo.minimum; platform.absRange.y = absinfo.minimum; platform.absRange.height = absinfo.maximum - absinfo.minimum; } } // Check for relative movement support (usually mouse) if (TEST_BIT(evBits, EV_REL)) { ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true; } // Check for button support to determine the device type(usually on all input devices) if (TEST_BIT(evBits, EV_KEY)) { ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); if (hasAbs || hasAbsMulti) { if (TEST_BIT(keyBits, BTN_TOUCH)) worker->isTouch = true; // This is a touchscreen if (TEST_BIT(keyBits, BTN_TOOL_FINGER)) worker->isTouch = true; // This is a drawing tablet if (TEST_BIT(keyBits, BTN_TOOL_PEN)) worker->isTouch = true; // This is a drawing tablet if (TEST_BIT(keyBits, BTN_STYLUS)) worker->isTouch = true; // This is a drawing tablet if (worker->isTouch || hasAbsMulti) worker->isMultitouch = true; // This is a multitouch capable device } if (hasRel) { if (TEST_BIT(keyBits, BTN_LEFT)) worker->isMouse = true; // This is a mouse if (TEST_BIT(keyBits, BTN_RIGHT)) worker->isMouse = true; // This is a mouse } if (TEST_BIT(keyBits, BTN_A)) worker->isGamepad = true; // This is a gamepad if (TEST_BIT(keyBits, BTN_TRIGGER)) worker->isGamepad = true; // This is a gamepad if (TEST_BIT(keyBits, BTN_START)) worker->isGamepad = true; // This is a gamepad if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad if (TEST_BIT(keyBits, KEY_SPACE)) worker->isKeyboard = true; // This is a keyboard } //------------------------------------------------------------------------------------------------------- // Decide what to do with the device //------------------------------------------------------------------------------------------------------- if (worker->isKeyboard && (platform.keyboardFd == -1)) { // Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a // keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate // threads so that they don't drop events when the frame rate is slow. TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device); platform.keyboardFd = worker->fd; } else if (worker->isTouch || worker->isMouse) { // Looks like an interesting device TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device, worker->isMouse? "mouse " : "", worker->isMultitouch? "multitouch " : "", worker->isTouch? "touchscreen " : "", worker->isGamepad? "gamepad " : ""); platform.mouseFd = worker->fd; // NOTE: moved the mouse/touch/gesture input to PollInputEvents()/ // so added the "platform.mouseFd = worker->fd;" line above // and commented the thread code below: // Create a thread for this device //int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); //if (error != 0) //{ // TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); // worker->threadId = 0; // close(fd); //} #if defined(USE_LAST_TOUCH_DEVICE) // Find touchscreen with the highest index int maxTouchNumber = -1; for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) { if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = platform.eventWorker[i].eventNum; } // Find touchscreens with lower indexes for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) { if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum < maxTouchNumber)) { if (platform.eventWorker[i].threadId != 0) { TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); pthread_cancel(platform.eventWorker[i].threadId); close(platform.eventWorker[i].fd); } } } #endif } else close(fd); // We are not interested in this device //------------------------------------------------------------------------------------------------------- } // Poll and process evdev keyboard events static void PollKeyboardEvents(void) { int fd = platform.keyboardFd; if (fd == -1) return; struct input_event event = { 0 }; int keycode = -1; // Try to read data from the keyboard and only continue if successful while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) { // Button parsing if (event.type == EV_KEY) { #if defined(SUPPORT_SSH_KEYBOARD_RPI) // Change keyboard mode to events platform.eventKeyboardMode = true; #endif // Keyboard button parsing if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 { keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode // Make sure we got a valid keycode if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) { // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2)? 1 : 0; if (event.value >= 1) { CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed CORE.Input.Keyboard.keyPressedQueueCount++; } #if defined(SUPPORT_SCREEN_CAPTURE) // Check screen capture key (raylib key: KEY_F12) if (CORE.Input.Keyboard.currentKeyState[301] == 1) { TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); screenshotCounter++; } #endif // Detect char presses (unicode) if (event.value == 1) { // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { // Add character to the queue CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = EvkeyToUnicodeLUT[event.code]; CORE.Input.Keyboard.charPressedQueueCount++; } } if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", (event.value == 0)? "UP" : "DOWN", event.code, keycode); } } } } } // Input device events reading thread static void *EventThread(void *arg) { /* struct input_event event = { 0 }; InputEventWorker *worker = (InputEventWorker *)arg; int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE bool gestureUpdate = false; // Flag to note gestures require to update while (!CORE.Window.shouldClose) { // Try to read data from the device and only continue if successful while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) { // Relative movement parsing if (event.type == EV_REL) { if (event.code == REL_X) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.x -= event.value; CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; } else { CORE.Input.Mouse.currentPosition.x += event.value; CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; } touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true; } if (event.code == REL_Y) { if (platform.cursorRelative) { CORE.Input.Mouse.currentPosition.y -= event.value; CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; } else { CORE.Input.Mouse.currentPosition.y += event.value; CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; } touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true; } if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; } // Absolute movement parsing if (event.type == EV_ABS) { // Basic movement if (event.code == ABS_X) { CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true; } if (event.code == ABS_Y) { CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true; } // Multitouch movement if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remember the slot number for the folowing events if (event.code == ABS_MT_POSITION_X) { if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange } if (event.code == ABS_MT_POSITION_Y) { if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange } if (event.code == ABS_MT_TRACKING_ID) { if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS)) { // Touch has ended for this point CORE.Input.Touch.position[worker->touchSlot].x = -1; CORE.Input.Touch.position[worker->touchSlot].y = -1; } } // Touchscreen tap if (event.code == ABS_PRESSURE) { int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; if (!event.value && previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; touchAction = 0; // TOUCH_ACTION_UP gestureUpdate = true; } if (event.value && !previousMouseLeftButtonState) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; touchAction = 1; // TOUCH_ACTION_DOWN gestureUpdate = true; } } } // Button parsing if (event.type == EV_KEY) { // Mouse button parsing if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) { platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN else touchAction = 0; // TOUCH_ACTION_UP gestureUpdate = true; } if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; } // Screen confinement if (!CORE.Input.Mouse.cursorHidden) { if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; } // Update touch point count CORE.Input.Touch.pointCount = 0; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; } #if defined(SUPPORT_GESTURES_SYSTEM) if (gestureUpdate) { GestureEvent gestureEvent = { 0 }; gestureEvent.touchAction = touchAction; gestureEvent.pointCount = CORE.Input.Touch.pointCount; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { gestureEvent.pointId[i] = i; gestureEvent.position[i] = CORE.Input.Touch.position[i]; } ProcessGestureEvent(gestureEvent); } #endif } WaitTime(0.005); // Sleep for 5ms to avoid hogging CPU time } close(worker->fd); */ return NULL; } // Initialize gamepad system static void InitGamepad(void) { char gamepadDev[128] = { 0 }; for (int i = 0; i < MAX_GAMEPADS; i++) { sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); if ((platform.gamepadStreamFd[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0) { // NOTE: Only show message for first gamepad if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); } else { CORE.Input.Gamepad.ready[i] = true; // NOTE: Only show message for first gamepad if (i == 0) TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]); ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]); } } } // Process Gamepad (/dev/input/js0) static void PollGamepadEvents(void) { #define JS_EVENT_BUTTON 0x01 // Button pressed/released #define JS_EVENT_AXIS 0x02 // Joystick axis moved #define JS_EVENT_INIT 0x80 // Initial state of device struct js_event { unsigned int time; // event timestamp in milliseconds short value; // event value unsigned char type; // event type unsigned char number; // event axis/button number }; // Read gamepad event struct js_event gamepadEvent = { 0 }; for (int i = 0; i < MAX_GAMEPADS; i++) { if (CORE.Input.Gamepad.ready[i]) { // Register previous gamepad states for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; while (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) { gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events // Process gamepad events by type if (gamepadEvent.type == JS_EVENT_BUTTON) { TRACELOG(LOG_DEBUG, "RPI: Gamepad %i button: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) { // 1 - button pressed, 0 - button released CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value; if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number; else CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN } } else if (gamepadEvent.type == JS_EVENT_AXIS) { TRACELOG(LOG_DEBUG, "RPI: Gamepad %i axis: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_AXIS) { // NOTE: Scaling of gamepadEvent.value to get values between -1..1 CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; } } } } } } // Search matching DRM mode in connector's mode list static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) { if (NULL == connector) return -1; if (NULL == mode) return -1; // safe bitwise comparison of two modes #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b)) for (size_t i = 0; i < connector->count_modes; i++) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i; } return -1; #undef BINCMP } // Search exactly matching DRM connector mode in connector's list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) { TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); if (NULL == connector) return -1; for (int i = 0; i < platform.connector->count_modes; i++) { const drmModeModeInfo *const mode = &platform.connector->modes[i]; TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue; if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; } TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found"); return -1; } // Search the nearest matching DRM connector mode in connector's list static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) { TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no"); if (NULL == connector) return -1; int nearestIndex = -1; for (int i = 0; i < platform.connector->count_modes; i++) { const drmModeModeInfo *const mode = &platform.connector->modes[i]; TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive"); if ((mode->hdisplay < width) || (mode->vdisplay < height)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small"); continue; } if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) { TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); continue; } if (nearestIndex < 0) { nearestIndex = i; continue; } const int widthDiff = abs(mode->hdisplay - width); const int heightDiff = abs(mode->vdisplay - height); const int fpsDiff = abs(mode->vrefresh - fps); const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width); const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height); const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps); if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) { nearestIndex = i; } } return nearestIndex; } // EOF