import Control.Monad import qualified Test.Grenade.Network import qualified Test.Grenade.Layers.Pooling import qualified Test.Grenade.Layers.Convolution import qualified Test.Grenade.Layers.FullyConnected import qualified Test.Grenade.Layers.Nonlinear import qualified Test.Grenade.Layers.PadCrop import qualified Test.Grenade.Layers.Internal.Convolution import qualified Test.Grenade.Layers.Internal.Pooling import qualified Test.Grenade.Recurrent.Layers.LSTM import System.Exit import System.IO main :: IO () main = disorderMain [ Test.Grenade.Network.tests , Test.Grenade.Layers.Pooling.tests , Test.Grenade.Layers.Convolution.tests , Test.Grenade.Layers.FullyConnected.tests , Test.Grenade.Layers.Nonlinear.tests , Test.Grenade.Layers.PadCrop.tests , Test.Grenade.Layers.Internal.Convolution.tests , Test.Grenade.Layers.Internal.Pooling.tests , Test.Grenade.Recurrent.Layers.LSTM.tests ] disorderMain :: [IO Bool] -> IO () disorderMain tests = do lineBuffer rs <- sequence tests unless (and rs) exitFailure lineBuffer :: IO () lineBuffer = do hSetBuffering stdout LineBuffering hSetBuffering stderr LineBuffering