gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.NV.TextureShader

Synopsis

Extension Support

gl_NV_texture_shader :: Bool Source #

Checks that the GL_NV_texture_shader extension is available.

GL_NV_texture_shader

pattern GL_CONST_EYE_NV :: (Eq a, Num a) => a Source #

pattern GL_CULL_FRAGMENT_NV :: (Eq a, Num a) => a Source #

pattern GL_CULL_MODES_NV :: (Eq a, Num a) => a Source #

pattern GL_DOT_PRODUCT_NV :: (Eq a, Num a) => a Source #

pattern GL_DOT_PRODUCT_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT8_MAG8_INTENSITY8_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT8_MAG8_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT8_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT_MAG_INTENSITY_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT_MAG_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT_MAG_VIB_NV :: (Eq a, Num a) => a Source #

pattern GL_DSDT_NV :: (Eq a, Num a) => a Source #

pattern GL_DS_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_DS_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_DT_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_DT_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_HILO16_NV :: (Eq a, Num a) => a Source #

pattern GL_HILO_NV :: (Eq a, Num a) => a Source #

pattern GL_HI_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_HI_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_LO_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_LO_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_MAGNITUDE_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_MAGNITUDE_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_OFFSET_TEXTURE_2D_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_OFFSET_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #

pattern GL_OFFSET_TEXTURE_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_OFFSET_TEXTURE_MATRIX_NV :: (Eq a, Num a) => a Source #

pattern GL_OFFSET_TEXTURE_SCALE_NV :: (Eq a, Num a) => a Source #

pattern GL_PASS_THROUGH_NV :: (Eq a, Num a) => a Source #

pattern GL_PREVIOUS_TEXTURE_INPUT_NV :: (Eq a, Num a) => a Source #

pattern GL_SHADER_CONSISTENT_NV :: (Eq a, Num a) => a Source #

pattern GL_SHADER_OPERATION_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_ALPHA8_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_ALPHA_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_HILO16_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_HILO_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_INTENSITY8_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_INTENSITY_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_LUMINANCE8_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_LUMINANCE_ALPHA_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_LUMINANCE_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_RGB8_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_RGBA8_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_RGBA_NV :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_RGB_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BORDER_VALUES_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_DS_SIZE_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_DT_SIZE_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_HI_SIZE_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_LO_SIZE_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MAG_SIZE_NV :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_SHADER_NV :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_S8_S8_8_8_NV :: (Eq a, Num a) => a Source #

pattern GL_VIBRANCE_BIAS_NV :: (Eq a, Num a) => a Source #

pattern GL_VIBRANCE_SCALE_NV :: (Eq a, Num a) => a Source #