gl-0.8.0: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.NV.TextureShader3

Contents

Synopsis

Extension Support

gl_NV_texture_shader3 :: Bool Source #

Checks that the GL_NV_texture_shader3 extension is available.

GL_NV_texture_shader3

pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_FORCE_BLUE_TO_ONE_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_HILO8_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: forall a. (Num a, Eq a) => a Source #

pattern GL_SIGNED_HILO8_NV :: forall a. (Num a, Eq a) => a Source #