module Graphics.GL.Standard30 (
module Graphics.GL.Standard21
, glBeginConditionalRender
, glBeginTransformFeedback
, glBindBufferBase
, glBindBufferRange
, glBindFragDataLocation
, glBindFramebuffer
, glBindRenderbuffer
, glBindVertexArray
, glBlitFramebuffer
, glCheckFramebufferStatus
, glClampColor
, glClearBufferfi
, glClearBufferfv
, glClearBufferiv
, glClearBufferuiv
, glColorMaski
, glDeleteFramebuffers
, glDeleteRenderbuffers
, glDeleteVertexArrays
, glDisablei
, glEnablei
, glEndConditionalRender
, glEndTransformFeedback
, glFlushMappedBufferRange
, glFramebufferRenderbuffer
, glFramebufferTexture1D
, glFramebufferTexture2D
, glFramebufferTexture3D
, glFramebufferTextureLayer
, glGenFramebuffers
, glGenRenderbuffers
, glGenVertexArrays
, glGenerateMipmap
, glGetBooleani_v
, glGetFragDataLocation
, glGetFramebufferAttachmentParameteriv
, glGetIntegeri_v
, glGetRenderbufferParameteriv
, glGetStringi
, glGetTexParameterIiv
, glGetTexParameterIuiv
, glGetTransformFeedbackVarying
, glGetUniformuiv
, glGetVertexAttribIiv
, glGetVertexAttribIuiv
, glIsEnabledi
, glIsFramebuffer
, glIsRenderbuffer
, glIsVertexArray
, glMapBufferRange
, glRenderbufferStorage
, glRenderbufferStorageMultisample
, glTexParameterIiv
, glTexParameterIuiv
, glTransformFeedbackVaryings
, glUniform1ui
, glUniform1uiv
, glUniform2ui
, glUniform2uiv
, glUniform3ui
, glUniform3uiv
, glUniform4ui
, glUniform4uiv
, glVertexAttribI1i
, glVertexAttribI1iv
, glVertexAttribI1ui
, glVertexAttribI1uiv
, glVertexAttribI2i
, glVertexAttribI2iv
, glVertexAttribI2ui
, glVertexAttribI2uiv
, glVertexAttribI3i
, glVertexAttribI3iv
, glVertexAttribI3ui
, glVertexAttribI3uiv
, glVertexAttribI4bv
, glVertexAttribI4i
, glVertexAttribI4iv
, glVertexAttribI4sv
, glVertexAttribI4ubv
, glVertexAttribI4ui
, glVertexAttribI4uiv
, glVertexAttribI4usv
, glVertexAttribIPointer
, pattern GL_ALPHA_INTEGER
, pattern GL_BGRA_INTEGER
, pattern GL_BGR_INTEGER
, pattern GL_BLUE_INTEGER
, pattern GL_BUFFER_ACCESS_FLAGS
, pattern GL_BUFFER_MAP_LENGTH
, pattern GL_BUFFER_MAP_OFFSET
, pattern GL_CLAMP_FRAGMENT_COLOR
, pattern GL_CLAMP_READ_COLOR
, pattern GL_CLAMP_VERTEX_COLOR
, pattern GL_CLIP_DISTANCE0
, pattern GL_CLIP_DISTANCE1
, pattern GL_CLIP_DISTANCE2
, pattern GL_CLIP_DISTANCE3
, pattern GL_CLIP_DISTANCE4
, pattern GL_CLIP_DISTANCE5
, pattern GL_CLIP_DISTANCE6
, pattern GL_CLIP_DISTANCE7
, pattern GL_COLOR_ATTACHMENT0
, pattern GL_COLOR_ATTACHMENT1
, pattern GL_COLOR_ATTACHMENT10
, pattern GL_COLOR_ATTACHMENT11
, pattern GL_COLOR_ATTACHMENT12
, pattern GL_COLOR_ATTACHMENT13
, pattern GL_COLOR_ATTACHMENT14
, pattern GL_COLOR_ATTACHMENT15
, pattern GL_COLOR_ATTACHMENT2
, pattern GL_COLOR_ATTACHMENT3
, pattern GL_COLOR_ATTACHMENT4
, pattern GL_COLOR_ATTACHMENT5
, pattern GL_COLOR_ATTACHMENT6
, pattern GL_COLOR_ATTACHMENT7
, pattern GL_COLOR_ATTACHMENT8
, pattern GL_COLOR_ATTACHMENT9
, pattern GL_COMPARE_REF_TO_TEXTURE
, pattern GL_COMPRESSED_RED
, pattern GL_COMPRESSED_RED_RGTC1
, pattern GL_COMPRESSED_RG
, pattern GL_COMPRESSED_RG_RGTC2
, pattern GL_COMPRESSED_SIGNED_RED_RGTC1
, pattern GL_COMPRESSED_SIGNED_RG_RGTC2
, pattern GL_CONTEXT_FLAGS
, pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
, pattern GL_DEPTH24_STENCIL8
, pattern GL_DEPTH32F_STENCIL8
, pattern GL_DEPTH_ATTACHMENT
, pattern GL_DEPTH_COMPONENT32F
, pattern GL_DEPTH_STENCIL
, pattern GL_DEPTH_STENCIL_ATTACHMENT
, pattern GL_DRAW_FRAMEBUFFER
, pattern GL_DRAW_FRAMEBUFFER_BINDING
, pattern GL_FIXED_ONLY
, pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, pattern GL_FRAMEBUFFER
, pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
, pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
, pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
, pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
, pattern GL_FRAMEBUFFER_BINDING
, pattern GL_FRAMEBUFFER_COMPLETE
, pattern GL_FRAMEBUFFER_DEFAULT
, pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
, pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
, pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
, pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
, pattern GL_FRAMEBUFFER_SRGB
, pattern GL_FRAMEBUFFER_UNDEFINED
, pattern GL_FRAMEBUFFER_UNSUPPORTED
, pattern GL_GREEN_INTEGER
, pattern GL_HALF_FLOAT
, pattern GL_INDEX
, pattern GL_INTERLEAVED_ATTRIBS
, pattern GL_INT_SAMPLER_1D
, pattern GL_INT_SAMPLER_1D_ARRAY
, pattern GL_INT_SAMPLER_2D
, pattern GL_INT_SAMPLER_2D_ARRAY
, pattern GL_INT_SAMPLER_3D
, pattern GL_INT_SAMPLER_CUBE
, pattern GL_INVALID_FRAMEBUFFER_OPERATION
, pattern GL_MAJOR_VERSION
, pattern GL_MAP_FLUSH_EXPLICIT_BIT
, pattern GL_MAP_INVALIDATE_BUFFER_BIT
, pattern GL_MAP_INVALIDATE_RANGE_BIT
, pattern GL_MAP_READ_BIT
, pattern GL_MAP_UNSYNCHRONIZED_BIT
, pattern GL_MAP_WRITE_BIT
, pattern GL_MAX_ARRAY_TEXTURE_LAYERS
, pattern GL_MAX_CLIP_DISTANCES
, pattern GL_MAX_COLOR_ATTACHMENTS
, pattern GL_MAX_PROGRAM_TEXEL_OFFSET
, pattern GL_MAX_RENDERBUFFER_SIZE
, pattern GL_MAX_SAMPLES
, pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
, pattern GL_MAX_VARYING_COMPONENTS
, pattern GL_MINOR_VERSION
, pattern GL_MIN_PROGRAM_TEXEL_OFFSET
, pattern GL_NUM_EXTENSIONS
, pattern GL_PRIMITIVES_GENERATED
, pattern GL_PROXY_TEXTURE_1D_ARRAY
, pattern GL_PROXY_TEXTURE_2D_ARRAY
, pattern GL_QUERY_BY_REGION_NO_WAIT
, pattern GL_QUERY_BY_REGION_WAIT
, pattern GL_QUERY_NO_WAIT
, pattern GL_QUERY_WAIT
, pattern GL_R11F_G11F_B10F
, pattern GL_R16
, pattern GL_R16F
, pattern GL_R16I
, pattern GL_R16UI
, pattern GL_R32F
, pattern GL_R32I
, pattern GL_R32UI
, pattern GL_R8
, pattern GL_R8I
, pattern GL_R8UI
, pattern GL_RASTERIZER_DISCARD
, pattern GL_READ_FRAMEBUFFER
, pattern GL_READ_FRAMEBUFFER_BINDING
, pattern GL_RED_INTEGER
, pattern GL_RENDERBUFFER
, pattern GL_RENDERBUFFER_ALPHA_SIZE
, pattern GL_RENDERBUFFER_BINDING
, pattern GL_RENDERBUFFER_BLUE_SIZE
, pattern GL_RENDERBUFFER_DEPTH_SIZE
, pattern GL_RENDERBUFFER_GREEN_SIZE
, pattern GL_RENDERBUFFER_HEIGHT
, pattern GL_RENDERBUFFER_INTERNAL_FORMAT
, pattern GL_RENDERBUFFER_RED_SIZE
, pattern GL_RENDERBUFFER_SAMPLES
, pattern GL_RENDERBUFFER_STENCIL_SIZE
, pattern GL_RENDERBUFFER_WIDTH
, pattern GL_RG
, pattern GL_RG16
, pattern GL_RG16F
, pattern GL_RG16I
, pattern GL_RG16UI
, pattern GL_RG32F
, pattern GL_RG32I
, pattern GL_RG32UI
, pattern GL_RG8
, pattern GL_RG8I
, pattern GL_RG8UI
, pattern GL_RGB16F
, pattern GL_RGB16I
, pattern GL_RGB16UI
, pattern GL_RGB32F
, pattern GL_RGB32I
, pattern GL_RGB32UI
, pattern GL_RGB8I
, pattern GL_RGB8UI
, pattern GL_RGB9_E5
, pattern GL_RGBA16F
, pattern GL_RGBA16I
, pattern GL_RGBA16UI
, pattern GL_RGBA32F
, pattern GL_RGBA32I
, pattern GL_RGBA32UI
, pattern GL_RGBA8I
, pattern GL_RGBA8UI
, pattern GL_RGBA_INTEGER
, pattern GL_RGB_INTEGER
, pattern GL_RG_INTEGER
, pattern GL_SAMPLER_1D_ARRAY
, pattern GL_SAMPLER_1D_ARRAY_SHADOW
, pattern GL_SAMPLER_2D_ARRAY
, pattern GL_SAMPLER_2D_ARRAY_SHADOW
, pattern GL_SAMPLER_CUBE_SHADOW
, pattern GL_SEPARATE_ATTRIBS
, pattern GL_STENCIL_ATTACHMENT
, pattern GL_STENCIL_INDEX1
, pattern GL_STENCIL_INDEX16
, pattern GL_STENCIL_INDEX4
, pattern GL_STENCIL_INDEX8
, pattern GL_TEXTURE_1D_ARRAY
, pattern GL_TEXTURE_2D_ARRAY
, pattern GL_TEXTURE_ALPHA_TYPE
, pattern GL_TEXTURE_BINDING_1D_ARRAY
, pattern GL_TEXTURE_BINDING_2D_ARRAY
, pattern GL_TEXTURE_BLUE_TYPE
, pattern GL_TEXTURE_DEPTH_TYPE
, pattern GL_TEXTURE_GREEN_TYPE
, pattern GL_TEXTURE_INTENSITY_TYPE
, pattern GL_TEXTURE_LUMINANCE_TYPE
, pattern GL_TEXTURE_RED_TYPE
, pattern GL_TEXTURE_SHARED_SIZE
, pattern GL_TEXTURE_STENCIL_SIZE
, pattern GL_TRANSFORM_FEEDBACK_BUFFER
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_START
, pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, pattern GL_TRANSFORM_FEEDBACK_VARYINGS
, pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
, pattern GL_UNSIGNED_INT_10F_11F_11F_REV
, pattern GL_UNSIGNED_INT_24_8
, pattern GL_UNSIGNED_INT_5_9_9_9_REV
, pattern GL_UNSIGNED_INT_SAMPLER_1D
, pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
, pattern GL_UNSIGNED_INT_SAMPLER_2D
, pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
, pattern GL_UNSIGNED_INT_SAMPLER_3D
, pattern GL_UNSIGNED_INT_SAMPLER_CUBE
, pattern GL_UNSIGNED_INT_VEC2
, pattern GL_UNSIGNED_INT_VEC3
, pattern GL_UNSIGNED_INT_VEC4
, pattern GL_UNSIGNED_NORMALIZED
, pattern GL_VERTEX_ARRAY_BINDING
, pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER
) where
import Graphics.GL.Internal.Shared
import Graphics.GL.Standard21