-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.APPLE ( -- * APPLE Extensions module Graphics.GL.Raw.Extension.APPLE.AuxDepthStencil , module Graphics.GL.Raw.Extension.APPLE.ClientStorage , module Graphics.GL.Raw.Extension.APPLE.ClipDistance , module Graphics.GL.Raw.Extension.APPLE.ColorBufferPackedFloat , module Graphics.GL.Raw.Extension.APPLE.CopyTextureLevels , module Graphics.GL.Raw.Extension.APPLE.ElementArray , module Graphics.GL.Raw.Extension.APPLE.Fence , module Graphics.GL.Raw.Extension.APPLE.FloatPixels , module Graphics.GL.Raw.Extension.APPLE.FlushBufferRange , module Graphics.GL.Raw.Extension.APPLE.FramebufferMultisample , module Graphics.GL.Raw.Extension.APPLE.ObjectPurgeable , module Graphics.GL.Raw.Extension.APPLE.Rgb422 , module Graphics.GL.Raw.Extension.APPLE.RowBytes , module Graphics.GL.Raw.Extension.APPLE.SpecularVector , module Graphics.GL.Raw.Extension.APPLE.Sync , module Graphics.GL.Raw.Extension.APPLE.Texture2DLimitedNpot , module Graphics.GL.Raw.Extension.APPLE.TextureFormatBGRA8888 , module Graphics.GL.Raw.Extension.APPLE.TextureMaxLevel , module Graphics.GL.Raw.Extension.APPLE.TexturePackedFloat , module Graphics.GL.Raw.Extension.APPLE.TextureRange , module Graphics.GL.Raw.Extension.APPLE.TransformHint , module Graphics.GL.Raw.Extension.APPLE.VertexArrayObject , module Graphics.GL.Raw.Extension.APPLE.VertexArrayRange , module Graphics.GL.Raw.Extension.APPLE.VertexProgramEvaluators , module Graphics.GL.Raw.Extension.APPLE.Ycbcr422 ) where import Graphics.GL.Raw.Extension.APPLE.AuxDepthStencil import Graphics.GL.Raw.Extension.APPLE.ClientStorage import Graphics.GL.Raw.Extension.APPLE.ClipDistance import Graphics.GL.Raw.Extension.APPLE.ColorBufferPackedFloat import Graphics.GL.Raw.Extension.APPLE.CopyTextureLevels import Graphics.GL.Raw.Extension.APPLE.ElementArray import Graphics.GL.Raw.Extension.APPLE.Fence import Graphics.GL.Raw.Extension.APPLE.FloatPixels import Graphics.GL.Raw.Extension.APPLE.FlushBufferRange import Graphics.GL.Raw.Extension.APPLE.FramebufferMultisample import Graphics.GL.Raw.Extension.APPLE.ObjectPurgeable import Graphics.GL.Raw.Extension.APPLE.Rgb422 import Graphics.GL.Raw.Extension.APPLE.RowBytes import Graphics.GL.Raw.Extension.APPLE.SpecularVector import Graphics.GL.Raw.Extension.APPLE.Sync import Graphics.GL.Raw.Extension.APPLE.Texture2DLimitedNpot import Graphics.GL.Raw.Extension.APPLE.TextureFormatBGRA8888 import Graphics.GL.Raw.Extension.APPLE.TextureMaxLevel import Graphics.GL.Raw.Extension.APPLE.TexturePackedFloat import Graphics.GL.Raw.Extension.APPLE.TextureRange import Graphics.GL.Raw.Extension.APPLE.TransformHint import Graphics.GL.Raw.Extension.APPLE.VertexArrayObject import Graphics.GL.Raw.Extension.APPLE.VertexArrayRange import Graphics.GL.Raw.Extension.APPLE.VertexProgramEvaluators import Graphics.GL.Raw.Extension.APPLE.Ycbcr422