{-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE TypeApplications #-} -- | A simple application architecture style inspired by PureScript's Pux -- framework. module GI.Gtk.Declarative.App.Simple ( App(..) , AppView , Transition(..) , run , runLoop ) where import Control.Concurrent import qualified Control.Concurrent.Async as Async import Control.Exception ( SomeException, Exception, catch, finally, throwIO) import Control.Monad import Data.Typeable import qualified GI.Gdk as Gdk import qualified GI.GLib.Constants as GLib import qualified GI.Gtk as Gtk import GI.Gtk.Declarative import GI.Gtk.Declarative.EventSource import GI.Gtk.Declarative.State import Pipes import qualified Pipes.Prelude as Pipes import Pipes.Concurrent import System.Exit import System.IO -- | Describes an state reducer application. data App window state event = App { update :: state -> event -> Transition state event -- ^ The update function of an application reduces the current state and -- a new event to a 'Transition', which decides if and how to transition -- to the next state. , view :: state -> AppView window event -- ^ The view renders a state value as a window, parameterized by the -- 'App's event type. , inputs :: [Producer event IO ()] -- ^ Inputs are pipes 'Producer's that feed events into the application. , initialState :: state -- ^ The initial state value of the state reduction loop. } -- | The top-level widget for the 'view' function of an 'App', -- requiring a GTK+ 'Window'. type AppView window event = Bin window event -- | The result of applying the 'update' function, deciding if and how to -- transition to the next state. data Transition state event = -- Transition to the given state, and with an IO action that may return a -- new event. Transition state (IO (Maybe event)) -- | Exit the application. | Exit -- | An exception thrown by the 'run' function when gtk's main loop exits -- before event/state handling which should never happen but can be caused -- by user code calling 'Gtk.mainQuit' data GtkMainExitedException = GtkMainExitedException String deriving (Typeable, Show) instance Exception GtkMainExitedException -- | Initialize GTK and run the application in it. This is a -- convenience function that is highly recommended. If you need more -- flexibility, e.g. to set up GTK+ yourself, use 'runLoop' instead. run :: Gtk.IsBin window => App window state event -- ^ Application to run -> IO state run app = do assertRuntimeSupportsBoundThreads void $ Gtk.init Nothing -- If any exception happen in `runLoop`, it will be re-thrown here -- and the application will be killed. main <- Async.async Gtk.main runLoop app `finally` (Gtk.mainQuit >> Async.wait main) -- | Run an 'App'. This IO action will loop, so run it in a separate thread -- using 'async' if you're calling it before the GTK main loop. -- Note: the following example take care of exception raised in 'runLoop'. -- -- @ -- void $ Gtk.init Nothing -- main <- Async.async Gtk.main -- runLoop app `finally` (Gtk.mainQuit >> Async.wait main) -- @ runLoop :: Gtk.IsBin window => App window state event -> IO state runLoop App {..} = do let firstMarkup = view initialState events <- newChan (firstState, subscription) <- do firstState <- runUI (create firstMarkup) runUI (Gtk.widgetShowAll =<< someStateWidget firstState) sub <- subscribe firstMarkup firstState (publishEvent events) return (firstState, sub) Async.withAsync (runProducers events inputs) $ \inputs' -> do Async.withAsync (wrappedLoop firstState firstMarkup events subscription) $ \loop' -> do Async.waitEither inputs' loop' >>= \case Left _ -> Async.wait loop' Right state -> state <$ Async.uninterruptibleCancel inputs' where wrappedLoop firstState firstMarkup events subscription = loop firstState firstMarkup events subscription initialState -- Catch exception of linked thread and reraise them without the -- async wrapping. `catch` (\(Async.ExceptionInLinkedThread _ e) -> throwIO e) loop oldState oldMarkup events oldSubscription oldModel = do event <- readChan events case update oldModel event of Transition newModel action -> do let newMarkup = view newModel (newState, sub) <- case patch oldState oldMarkup newMarkup of Modify ma -> runUI $ do cancel oldSubscription newState <- ma sub <- subscribe newMarkup newState (publishEvent events) return (newState, sub) Replace createNew -> runUI $ do Gtk.widgetDestroy =<< someStateWidget oldState cancel oldSubscription newState <- createNew Gtk.widgetShowAll =<< someStateWidget newState sub <- subscribe newMarkup newState (publishEvent events) return (newState, sub) Keep -> return (oldState, oldSubscription) -- If the action returned by the update function produced an event, then -- we write that to the channel. -- This is done in a thread to avoid blocking the event loop. a <- Async.async $ -- TODO: Use prioritized queue for events returned by 'update', to take -- precendence over those from 'inputs'. action >>= maybe (return ()) (writeChan events) -- If any exception happen in the action, it will be reraised here and -- catched in the thread. See the ExceptionInLinkedThread -- catch. Async.link a loop newState newMarkup events sub newModel Exit -> return oldModel -- | Assert that the program was linked using the @-threaded@ flag, to -- enable the threaded runtime required by this module. assertRuntimeSupportsBoundThreads :: IO () assertRuntimeSupportsBoundThreads = unless rtsSupportsBoundThreads $ do hPutStrLn stderr "GI.Gtk.Declarative.App.Simple requires the program to \ \be linked using the threaded runtime of GHC (-threaded \ \flag)." exitFailure publishEvent :: Chan event -> event -> IO () publishEvent mvar = void . writeChan mvar runProducers :: Chan event -> [Producer event IO ()] -> IO () runProducers chan producers = Async.forConcurrently_ producers $ \producer -> do runEffect $ producer >-> Pipes.mapM_ (publishEvent chan) performGC runUI :: IO a -> IO a runUI ma = do r <- newEmptyMVar runUI_ (ma >>= putMVar r) takeMVar r runUI_ :: IO () -> IO () runUI_ ma = do tId <- myThreadId void . Gdk.threadsAddIdle GLib.PRIORITY_DEFAULT $ do -- Any exception in the gtk ui thread will be rethrown in the calling thread. -- This ensure that this exception won't terminate the application without any control. ma `catch` throwTo @SomeException tId return False