ecstasy: A GHC.Generics based entity component system.

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Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.

We achieve being idiomatic by using GHC.Generics and tricky type families to derive performant data stores given only a record of the desired components.


Change log
Dependencies base (>=4.9 && <4.10), containers, mtl, transformers [details]
License BSD-3-Clause
Author Sandy Maguire
Category Game
Home page
Bug tracker
Source repo head: git clone
Uploaded by isovector at 2017-12-27T10:12:54Z



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