Safe Haskell | None |
---|---|
Language | Haskell2010 |
Draw and update waterfall plots with OpenGL. Useful for spectrograms.
Example usage:
import Control.Monad import Control.Monad.Trans.Except import Control.Error.Util import Control.Concurrent import Pipes import qualified Pipes.Prelude as P import System.Random import Graphics.Rendering.OpenGL import Graphics.DynamicGraph.Waterfall import Graphics.DynamicGraph.Window randomVect :: Producer [GLfloat] IO () randomVect = P.repeatM $ do res <- replicateM 1000 randomIO threadDelay 10000 return res main = exceptT putStrLn return $ do res <- lift setupGLFW unless res (throwE "Unable to initilize GLFW") waterfall <- window 1024 480 $ renderWaterfall 1000 1000 jet_mod lift $ runEffect $ randomVect >-> waterfall
- renderWaterfall :: IsPixelData a => Int -> Int -> [GLfloat] -> IO (Consumer a IO ())
- module Graphics.DynamicGraph.ColorMaps
Documentation
:: IsPixelData a | |
=> Int | waterfall columns |
-> Int | waterfall rows |
-> [GLfloat] | waterfall color map |
-> IO (Consumer a IO ()) |
Returns a Consumer
that renders a waterfall plot into the current OpenGL context.
All OpenGL based initialization of the rendering function (loading of shaders, etc) is performed before the Consumer is returned.
This function must be called with an OpenGL context currently set.