//===----------------------------------------------------------------------===// // DuckDB // // duckdb/execution/index/art/node256.hpp // // //===----------------------------------------------------------------------===// #pragma once #include "duckdb/execution/index/art/art.hpp" #include "duckdb/execution/index/art/fixed_size_allocator.hpp" #include "duckdb/execution/index/art/node.hpp" #include "duckdb/execution/index/art/prefix.hpp" namespace duckdb { //! Node256 holds up to 256 ARTNode children which can be directly indexed by the key byte class Node256 { public: //! Number of non-null children uint16_t count; //! Compressed path (prefix) Prefix prefix; //! ART node pointers to the child nodes Node children[Node::NODE_256_CAPACITY]; public: //! Get a new Node256 node, might cause a new buffer allocation, and initialize it static Node256 &New(ART &art, Node &node); //! Free the node (and its subtree) static void Free(ART &art, Node &node); //! Get a reference to the node static inline Node256 &Get(const ART &art, const Node ptr) { return *Node::GetAllocator(art, NType::NODE_256).Get(ptr); } //! Initializes all the fields of the node while growing a Node48 to a Node256 static Node256 &GrowNode48(ART &art, Node &node256, Node &node48); //! Initializes a merge by incrementing the buffer IDs of the node void InitializeMerge(ART &art, const ARTFlags &flags); //! Insert a child node at byte static void InsertChild(ART &art, Node &node, const uint8_t byte, const Node child); //! Delete the child node at the respective byte static void DeleteChild(ART &art, Node &node, const uint8_t byte); //! Replace the child node at the respective byte inline void ReplaceChild(const uint8_t byte, const Node child) { children[byte] = child; } //! Get the child for the respective byte in the node inline optional_ptr GetChild(const uint8_t byte) { if (children[byte].IsSet()) { return &children[byte]; } return nullptr; } //! Get the first child that is greater or equal to the specific byte optional_ptr GetNextChild(uint8_t &byte); //! Serialize an ART node BlockPointer Serialize(ART &art, MetaBlockWriter &writer); //! Deserialize this node void Deserialize(ART &art, MetaBlockReader &reader); //! Vacuum the children of the node void Vacuum(ART &art, const ARTFlags &flags); }; } // namespace duckdb