// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // Simple hash function used for internal data structures #pragma once #include #include #include "rocksdb/slice.h" namespace rocksdb { extern uint32_t Hash(const char* data, size_t n, uint32_t seed); inline uint32_t BloomHash(const Slice& key) { return Hash(key.data(), key.size(), 0xbc9f1d34); } inline uint32_t GetSliceHash(const Slice& s) { return Hash(s.data(), s.size(), 397); } // std::hash compatible interface. struct SliceHasher { uint32_t operator()(const Slice& s) const { return GetSliceHash(s); } }; } // namespace rocksdb