// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include "table/internal_iterator.h" namespace rocksdb { class Iterator; struct ParsedInternalKey; class Slice; class Arena; struct ReadOptions; struct TableProperties; class GetContext; class InternalIterator; // A Table is a sorted map from strings to strings. Tables are // immutable and persistent. A Table may be safely accessed from // multiple threads without external synchronization. class TableReader { public: virtual ~TableReader() {} // Returns a new iterator over the table contents. // The result of NewIterator() is initially invalid (caller must // call one of the Seek methods on the iterator before using it). // arena: If not null, the arena needs to be used to allocate the Iterator. // When destroying the iterator, the caller will not call "delete" // but Iterator::~Iterator() directly. The destructor needs to destroy // all the states but those allocated in arena. // skip_filters: disables checking the bloom filters even if they exist. This // option is effective only for block-based table format. virtual InternalIterator* NewIterator(const ReadOptions&, Arena* arena = nullptr, bool skip_filters = false) = 0; virtual InternalIterator* NewRangeTombstoneIterator( const ReadOptions& read_options) { return nullptr; } // Given a key, return an approximate byte offset in the file where // the data for that key begins (or would begin if the key were // present in the file). The returned value is in terms of file // bytes, and so includes effects like compression of the underlying data. // E.g., the approximate offset of the last key in the table will // be close to the file length. virtual uint64_t ApproximateOffsetOf(const Slice& key) = 0; // Set up the table for Compaction. Might change some parameters with // posix_fadvise virtual void SetupForCompaction() = 0; virtual std::shared_ptr GetTableProperties() const = 0; // Prepare work that can be done before the real Get() virtual void Prepare(const Slice& target) {} // Report an approximation of how much memory has been used. virtual size_t ApproximateMemoryUsage() const = 0; // Calls get_context->SaveValue() repeatedly, starting with // the entry found after a call to Seek(key), until it returns false. // May not make such a call if filter policy says that key is not present. // // get_context->MarkKeyMayExist needs to be called when it is configured to be // memory only and the key is not found in the block cache. // // readOptions is the options for the read // key is the key to search for // skip_filters: disables checking the bloom filters even if they exist. This // option is effective only for block-based table format. virtual Status Get(const ReadOptions& readOptions, const Slice& key, GetContext* get_context, bool skip_filters = false) = 0; // Prefetch data corresponding to a give range of keys // Typically this functionality is required for table implementations that // persists the data on a non volatile storage medium like disk/SSD virtual Status Prefetch(const Slice* begin = nullptr, const Slice* end = nullptr) { (void) begin; (void) end; // Default implementation is NOOP. // The child class should implement functionality when applicable return Status::OK(); } // convert db file to a human readable form virtual Status DumpTable(WritableFile* out_file) { return Status::NotSupported("DumpTable() not supported"); } // check whether there is corruption in this db file virtual Status VerifyChecksum() { return Status::NotSupported("VerifyChecksum() not supported"); } virtual void Close() {} }; } // namespace rocksdb