{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.MatchedPlayerSession -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.MatchedPlayerSession where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude -- | Represents a new player session that is created as a result of a -- successful FlexMatch match. A successful match automatically creates new -- player sessions for every player ID in the original matchmaking request. -- -- When players connect to the match\'s game session, they must include -- both player ID and player session ID in order to claim their assigned -- player slot. -- -- /See:/ 'newMatchedPlayerSession' smart constructor. data MatchedPlayerSession = MatchedPlayerSession' { -- | A unique identifier for a player playerId :: Prelude.Maybe Prelude.Text, -- | A unique identifier for a player session playerSessionId :: Prelude.Maybe Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'MatchedPlayerSession' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'playerId', 'matchedPlayerSession_playerId' - A unique identifier for a player -- -- 'playerSessionId', 'matchedPlayerSession_playerSessionId' - A unique identifier for a player session newMatchedPlayerSession :: MatchedPlayerSession newMatchedPlayerSession = MatchedPlayerSession' { playerId = Prelude.Nothing, playerSessionId = Prelude.Nothing } -- | A unique identifier for a player matchedPlayerSession_playerId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text) matchedPlayerSession_playerId = Lens.lens (\MatchedPlayerSession' {playerId} -> playerId) (\s@MatchedPlayerSession' {} a -> s {playerId = a} :: MatchedPlayerSession) -- | A unique identifier for a player session matchedPlayerSession_playerSessionId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text) matchedPlayerSession_playerSessionId = Lens.lens (\MatchedPlayerSession' {playerSessionId} -> playerSessionId) (\s@MatchedPlayerSession' {} a -> s {playerSessionId = a} :: MatchedPlayerSession) instance Data.FromJSON MatchedPlayerSession where parseJSON = Data.withObject "MatchedPlayerSession" ( \x -> MatchedPlayerSession' Prelude.<$> (x Data..:? "PlayerId") Prelude.<*> (x Data..:? "PlayerSessionId") ) instance Prelude.Hashable MatchedPlayerSession where hashWithSalt _salt MatchedPlayerSession' {..} = _salt `Prelude.hashWithSalt` playerId `Prelude.hashWithSalt` playerSessionId instance Prelude.NFData MatchedPlayerSession where rnf MatchedPlayerSession' {..} = Prelude.rnf playerId `Prelude.seq` Prelude.rnf playerSessionId