{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.Types.GameProperty -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) module Amazonka.GameLift.Types.GameProperty where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import qualified Amazonka.Prelude as Prelude -- | Set of key-value pairs that contain information about a game session. -- When included in a game session request, these properties communicate -- details to be used when setting up the new game session. For example, a -- game property might specify a game mode, level, or map. Game properties -- are passed to the game server process when initiating a new game -- session. For more information, see the -- . -- -- /See:/ 'newGameProperty' smart constructor. data GameProperty = GameProperty' { -- | The game property identifier. key :: Prelude.Text, -- | The game property value. value :: Prelude.Text } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'GameProperty' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'key', 'gameProperty_key' - The game property identifier. -- -- 'value', 'gameProperty_value' - The game property value. newGameProperty :: -- | 'key' Prelude.Text -> -- | 'value' Prelude.Text -> GameProperty newGameProperty pKey_ pValue_ = GameProperty' {key = pKey_, value = pValue_} -- | The game property identifier. gameProperty_key :: Lens.Lens' GameProperty Prelude.Text gameProperty_key = Lens.lens (\GameProperty' {key} -> key) (\s@GameProperty' {} a -> s {key = a} :: GameProperty) -- | The game property value. gameProperty_value :: Lens.Lens' GameProperty Prelude.Text gameProperty_value = Lens.lens (\GameProperty' {value} -> value) (\s@GameProperty' {} a -> s {value = a} :: GameProperty) instance Data.FromJSON GameProperty where parseJSON = Data.withObject "GameProperty" ( \x -> GameProperty' Prelude.<$> (x Data..: "Key") Prelude.<*> (x Data..: "Value") ) instance Prelude.Hashable GameProperty where hashWithSalt _salt GameProperty' {..} = _salt `Prelude.hashWithSalt` key `Prelude.hashWithSalt` value instance Prelude.NFData GameProperty where rnf GameProperty' {..} = Prelude.rnf key `Prelude.seq` Prelude.rnf value instance Data.ToJSON GameProperty where toJSON GameProperty' {..} = Data.object ( Prelude.catMaybes [ Prelude.Just ("Key" Data..= key), Prelude.Just ("Value" Data..= value) ] )