{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DuplicateRecordFields #-} {-# LANGUAGE NamedFieldPuns #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE StrictData #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE NoImplicitPrelude #-} {-# OPTIONS_GHC -fno-warn-unused-binds #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# OPTIONS_GHC -fno-warn-unused-matches #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Amazonka.GameLift.PutScalingPolicy -- Copyright : (c) 2013-2023 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- -- Creates or updates a scaling policy for a fleet. Scaling policies are -- used to automatically scale a fleet\'s hosting capacity to meet player -- demand. An active scaling policy instructs Amazon GameLift to track a -- fleet metric and automatically change the fleet\'s capacity when a -- certain threshold is reached. There are two types of scaling policies: -- target-based and rule-based. Use a target-based policy to quickly and -- efficiently manage fleet scaling; this option is the most commonly used. -- Use rule-based policies when you need to exert fine-grained control over -- auto-scaling. -- -- Fleets can have multiple scaling policies of each type in force at the -- same time; you can have one target-based policy, one or multiple -- rule-based scaling policies, or both. We recommend caution, however, -- because multiple auto-scaling policies can have unintended consequences. -- -- Learn more about how to work with auto-scaling in -- . -- -- __Target-based policy__ -- -- A target-based policy tracks a single metric: -- PercentAvailableGameSessions. This metric tells us how much of a -- fleet\'s hosting capacity is ready to host game sessions but is not -- currently in use. This is the fleet\'s buffer; it measures the -- additional player demand that the fleet could handle at current -- capacity. With a target-based policy, you set your ideal buffer size and -- leave it to Amazon GameLift to take whatever action is needed to -- maintain that target. -- -- For example, you might choose to maintain a 10% buffer for a fleet that -- has the capacity to host 100 simultaneous game sessions. This policy -- tells Amazon GameLift to take action whenever the fleet\'s available -- capacity falls below or rises above 10 game sessions. Amazon GameLift -- will start new instances or stop unused instances in order to return to -- the 10% buffer. -- -- To create or update a target-based policy, specify a fleet ID and name, -- and set the policy type to \"TargetBased\". Specify the metric to track -- (PercentAvailableGameSessions) and reference a @TargetConfiguration@ -- object with your desired buffer value. Exclude all other parameters. On -- a successful request, the policy name is returned. The scaling policy is -- automatically in force as soon as it\'s successfully created. If the -- fleet\'s auto-scaling actions are temporarily suspended, the new policy -- will be in force once the fleet actions are restarted. -- -- __Rule-based policy__ -- -- A rule-based policy tracks specified fleet metric, sets a threshold -- value, and specifies the type of action to initiate when triggered. With -- a rule-based policy, you can select from several available fleet -- metrics. Each policy specifies whether to scale up or scale down (and by -- how much), so you need one policy for each type of action. -- -- For example, a policy may make the following statement: \"If the -- percentage of idle instances is greater than 20% for more than 15 -- minutes, then reduce the fleet capacity by 10%.\" -- -- A policy\'s rule statement has the following structure: -- -- If @[MetricName]@ is @[ComparisonOperator]@ @[Threshold]@ for -- @[EvaluationPeriods]@ minutes, then @[ScalingAdjustmentType]@ to\/by -- @[ScalingAdjustment]@. -- -- To implement the example, the rule statement would look like this: -- -- If @[PercentIdleInstances]@ is @[GreaterThanThreshold]@ @[20]@ for -- @[15]@ minutes, then @[PercentChangeInCapacity]@ to\/by @[10]@. -- -- To create or update a scaling policy, specify a unique combination of -- name and fleet ID, and set the policy type to \"RuleBased\". Specify the -- parameter values for a policy rule statement. On a successful request, -- the policy name is returned. Scaling policies are automatically in force -- as soon as they\'re successfully created. If the fleet\'s auto-scaling -- actions are temporarily suspended, the new policy will be in force once -- the fleet actions are restarted. module Amazonka.GameLift.PutScalingPolicy ( -- * Creating a Request PutScalingPolicy (..), newPutScalingPolicy, -- * Request Lenses putScalingPolicy_comparisonOperator, putScalingPolicy_evaluationPeriods, putScalingPolicy_policyType, putScalingPolicy_scalingAdjustment, putScalingPolicy_scalingAdjustmentType, putScalingPolicy_targetConfiguration, putScalingPolicy_threshold, putScalingPolicy_name, putScalingPolicy_fleetId, putScalingPolicy_metricName, -- * Destructuring the Response PutScalingPolicyResponse (..), newPutScalingPolicyResponse, -- * Response Lenses putScalingPolicyResponse_name, putScalingPolicyResponse_httpStatus, ) where import qualified Amazonka.Core as Core import qualified Amazonka.Core.Lens.Internal as Lens import qualified Amazonka.Data as Data import Amazonka.GameLift.Types import qualified Amazonka.Prelude as Prelude import qualified Amazonka.Request as Request import qualified Amazonka.Response as Response -- | /See:/ 'newPutScalingPolicy' smart constructor. data PutScalingPolicy = PutScalingPolicy' { -- | Comparison operator to use when measuring the metric against the -- threshold value. comparisonOperator :: Prelude.Maybe ComparisonOperatorType, -- | Length of time (in minutes) the metric must be at or beyond the -- threshold before a scaling event is triggered. evaluationPeriods :: Prelude.Maybe Prelude.Natural, -- | The type of scaling policy to create. For a target-based policy, set the -- parameter /MetricName/ to \'PercentAvailableGameSessions\' and specify a -- /TargetConfiguration/. For a rule-based policy set the following -- parameters: /MetricName/, /ComparisonOperator/, /Threshold/, -- /EvaluationPeriods/, /ScalingAdjustmentType/, and /ScalingAdjustment/. policyType :: Prelude.Maybe PolicyType, -- | Amount of adjustment to make, based on the scaling adjustment type. scalingAdjustment :: Prelude.Maybe Prelude.Int, -- | The type of adjustment to make to a fleet\'s instance count: -- -- - __ChangeInCapacity__ -- add (or subtract) the scaling adjustment -- value from the current instance count. Positive values scale up -- while negative values scale down. -- -- - __ExactCapacity__ -- set the instance count to the scaling -- adjustment value. -- -- - __PercentChangeInCapacity__ -- increase or reduce the current -- instance count by the scaling adjustment, read as a percentage. -- Positive values scale up while negative values scale down; for -- example, a value of \"-10\" scales the fleet down by 10%. scalingAdjustmentType :: Prelude.Maybe ScalingAdjustmentType, -- | An object that contains settings for a target-based scaling policy. targetConfiguration :: Prelude.Maybe TargetConfiguration, -- | Metric value used to trigger a scaling event. threshold :: Prelude.Maybe Prelude.Double, -- | A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. A fleet can have only one scaling -- policy with the same name. name :: Prelude.Text, -- | A unique identifier for the fleet to apply this policy to. You can use -- either the fleet ID or ARN value. The fleet cannot be in any of the -- following statuses: ERROR or DELETING. fleetId :: Prelude.Text, -- | Name of the Amazon GameLift-defined metric that is used to trigger a -- scaling adjustment. For detailed descriptions of fleet metrics, see -- . -- -- - __ActivatingGameSessions__ -- Game sessions in the process of being -- created. -- -- - __ActiveGameSessions__ -- Game sessions that are currently running. -- -- - __ActiveInstances__ -- Fleet instances that are currently running at -- least one game session. -- -- - __AvailableGameSessions__ -- Additional game sessions that fleet -- could host simultaneously, given current capacity. -- -- - __AvailablePlayerSessions__ -- Empty player slots in currently -- active game sessions. This includes game sessions that are not -- currently accepting players. Reserved player slots are not included. -- -- - __CurrentPlayerSessions__ -- Player slots in active game sessions -- that are being used by a player or are reserved for a player. -- -- - __IdleInstances__ -- Active instances that are currently hosting -- zero game sessions. -- -- - __PercentAvailableGameSessions__ -- Unused percentage of the total -- number of game sessions that a fleet could host simultaneously, -- given current capacity. Use this metric for a target-based scaling -- policy. -- -- - __PercentIdleInstances__ -- Percentage of the total number of active -- instances that are hosting zero game sessions. -- -- - __QueueDepth__ -- Pending game session placement requests, in any -- queue, where the current fleet is the top-priority destination. -- -- - __WaitTime__ -- Current wait time for pending game session placement -- requests, in any queue, where the current fleet is the top-priority -- destination. metricName :: MetricName } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'PutScalingPolicy' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'comparisonOperator', 'putScalingPolicy_comparisonOperator' - Comparison operator to use when measuring the metric against the -- threshold value. -- -- 'evaluationPeriods', 'putScalingPolicy_evaluationPeriods' - Length of time (in minutes) the metric must be at or beyond the -- threshold before a scaling event is triggered. -- -- 'policyType', 'putScalingPolicy_policyType' - The type of scaling policy to create. For a target-based policy, set the -- parameter /MetricName/ to \'PercentAvailableGameSessions\' and specify a -- /TargetConfiguration/. For a rule-based policy set the following -- parameters: /MetricName/, /ComparisonOperator/, /Threshold/, -- /EvaluationPeriods/, /ScalingAdjustmentType/, and /ScalingAdjustment/. -- -- 'scalingAdjustment', 'putScalingPolicy_scalingAdjustment' - Amount of adjustment to make, based on the scaling adjustment type. -- -- 'scalingAdjustmentType', 'putScalingPolicy_scalingAdjustmentType' - The type of adjustment to make to a fleet\'s instance count: -- -- - __ChangeInCapacity__ -- add (or subtract) the scaling adjustment -- value from the current instance count. Positive values scale up -- while negative values scale down. -- -- - __ExactCapacity__ -- set the instance count to the scaling -- adjustment value. -- -- - __PercentChangeInCapacity__ -- increase or reduce the current -- instance count by the scaling adjustment, read as a percentage. -- Positive values scale up while negative values scale down; for -- example, a value of \"-10\" scales the fleet down by 10%. -- -- 'targetConfiguration', 'putScalingPolicy_targetConfiguration' - An object that contains settings for a target-based scaling policy. -- -- 'threshold', 'putScalingPolicy_threshold' - Metric value used to trigger a scaling event. -- -- 'name', 'putScalingPolicy_name' - A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. A fleet can have only one scaling -- policy with the same name. -- -- 'fleetId', 'putScalingPolicy_fleetId' - A unique identifier for the fleet to apply this policy to. You can use -- either the fleet ID or ARN value. The fleet cannot be in any of the -- following statuses: ERROR or DELETING. -- -- 'metricName', 'putScalingPolicy_metricName' - Name of the Amazon GameLift-defined metric that is used to trigger a -- scaling adjustment. For detailed descriptions of fleet metrics, see -- . -- -- - __ActivatingGameSessions__ -- Game sessions in the process of being -- created. -- -- - __ActiveGameSessions__ -- Game sessions that are currently running. -- -- - __ActiveInstances__ -- Fleet instances that are currently running at -- least one game session. -- -- - __AvailableGameSessions__ -- Additional game sessions that fleet -- could host simultaneously, given current capacity. -- -- - __AvailablePlayerSessions__ -- Empty player slots in currently -- active game sessions. This includes game sessions that are not -- currently accepting players. Reserved player slots are not included. -- -- - __CurrentPlayerSessions__ -- Player slots in active game sessions -- that are being used by a player or are reserved for a player. -- -- - __IdleInstances__ -- Active instances that are currently hosting -- zero game sessions. -- -- - __PercentAvailableGameSessions__ -- Unused percentage of the total -- number of game sessions that a fleet could host simultaneously, -- given current capacity. Use this metric for a target-based scaling -- policy. -- -- - __PercentIdleInstances__ -- Percentage of the total number of active -- instances that are hosting zero game sessions. -- -- - __QueueDepth__ -- Pending game session placement requests, in any -- queue, where the current fleet is the top-priority destination. -- -- - __WaitTime__ -- Current wait time for pending game session placement -- requests, in any queue, where the current fleet is the top-priority -- destination. newPutScalingPolicy :: -- | 'name' Prelude.Text -> -- | 'fleetId' Prelude.Text -> -- | 'metricName' MetricName -> PutScalingPolicy newPutScalingPolicy pName_ pFleetId_ pMetricName_ = PutScalingPolicy' { comparisonOperator = Prelude.Nothing, evaluationPeriods = Prelude.Nothing, policyType = Prelude.Nothing, scalingAdjustment = Prelude.Nothing, scalingAdjustmentType = Prelude.Nothing, targetConfiguration = Prelude.Nothing, threshold = Prelude.Nothing, name = pName_, fleetId = pFleetId_, metricName = pMetricName_ } -- | Comparison operator to use when measuring the metric against the -- threshold value. putScalingPolicy_comparisonOperator :: Lens.Lens' PutScalingPolicy (Prelude.Maybe ComparisonOperatorType) putScalingPolicy_comparisonOperator = Lens.lens (\PutScalingPolicy' {comparisonOperator} -> comparisonOperator) (\s@PutScalingPolicy' {} a -> s {comparisonOperator = a} :: PutScalingPolicy) -- | Length of time (in minutes) the metric must be at or beyond the -- threshold before a scaling event is triggered. putScalingPolicy_evaluationPeriods :: Lens.Lens' PutScalingPolicy (Prelude.Maybe Prelude.Natural) putScalingPolicy_evaluationPeriods = Lens.lens (\PutScalingPolicy' {evaluationPeriods} -> evaluationPeriods) (\s@PutScalingPolicy' {} a -> s {evaluationPeriods = a} :: PutScalingPolicy) -- | The type of scaling policy to create. For a target-based policy, set the -- parameter /MetricName/ to \'PercentAvailableGameSessions\' and specify a -- /TargetConfiguration/. For a rule-based policy set the following -- parameters: /MetricName/, /ComparisonOperator/, /Threshold/, -- /EvaluationPeriods/, /ScalingAdjustmentType/, and /ScalingAdjustment/. putScalingPolicy_policyType :: Lens.Lens' PutScalingPolicy (Prelude.Maybe PolicyType) putScalingPolicy_policyType = Lens.lens (\PutScalingPolicy' {policyType} -> policyType) (\s@PutScalingPolicy' {} a -> s {policyType = a} :: PutScalingPolicy) -- | Amount of adjustment to make, based on the scaling adjustment type. putScalingPolicy_scalingAdjustment :: Lens.Lens' PutScalingPolicy (Prelude.Maybe Prelude.Int) putScalingPolicy_scalingAdjustment = Lens.lens (\PutScalingPolicy' {scalingAdjustment} -> scalingAdjustment) (\s@PutScalingPolicy' {} a -> s {scalingAdjustment = a} :: PutScalingPolicy) -- | The type of adjustment to make to a fleet\'s instance count: -- -- - __ChangeInCapacity__ -- add (or subtract) the scaling adjustment -- value from the current instance count. Positive values scale up -- while negative values scale down. -- -- - __ExactCapacity__ -- set the instance count to the scaling -- adjustment value. -- -- - __PercentChangeInCapacity__ -- increase or reduce the current -- instance count by the scaling adjustment, read as a percentage. -- Positive values scale up while negative values scale down; for -- example, a value of \"-10\" scales the fleet down by 10%. putScalingPolicy_scalingAdjustmentType :: Lens.Lens' PutScalingPolicy (Prelude.Maybe ScalingAdjustmentType) putScalingPolicy_scalingAdjustmentType = Lens.lens (\PutScalingPolicy' {scalingAdjustmentType} -> scalingAdjustmentType) (\s@PutScalingPolicy' {} a -> s {scalingAdjustmentType = a} :: PutScalingPolicy) -- | An object that contains settings for a target-based scaling policy. putScalingPolicy_targetConfiguration :: Lens.Lens' PutScalingPolicy (Prelude.Maybe TargetConfiguration) putScalingPolicy_targetConfiguration = Lens.lens (\PutScalingPolicy' {targetConfiguration} -> targetConfiguration) (\s@PutScalingPolicy' {} a -> s {targetConfiguration = a} :: PutScalingPolicy) -- | Metric value used to trigger a scaling event. putScalingPolicy_threshold :: Lens.Lens' PutScalingPolicy (Prelude.Maybe Prelude.Double) putScalingPolicy_threshold = Lens.lens (\PutScalingPolicy' {threshold} -> threshold) (\s@PutScalingPolicy' {} a -> s {threshold = a} :: PutScalingPolicy) -- | A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. A fleet can have only one scaling -- policy with the same name. putScalingPolicy_name :: Lens.Lens' PutScalingPolicy Prelude.Text putScalingPolicy_name = Lens.lens (\PutScalingPolicy' {name} -> name) (\s@PutScalingPolicy' {} a -> s {name = a} :: PutScalingPolicy) -- | A unique identifier for the fleet to apply this policy to. You can use -- either the fleet ID or ARN value. The fleet cannot be in any of the -- following statuses: ERROR or DELETING. putScalingPolicy_fleetId :: Lens.Lens' PutScalingPolicy Prelude.Text putScalingPolicy_fleetId = Lens.lens (\PutScalingPolicy' {fleetId} -> fleetId) (\s@PutScalingPolicy' {} a -> s {fleetId = a} :: PutScalingPolicy) -- | Name of the Amazon GameLift-defined metric that is used to trigger a -- scaling adjustment. For detailed descriptions of fleet metrics, see -- . -- -- - __ActivatingGameSessions__ -- Game sessions in the process of being -- created. -- -- - __ActiveGameSessions__ -- Game sessions that are currently running. -- -- - __ActiveInstances__ -- Fleet instances that are currently running at -- least one game session. -- -- - __AvailableGameSessions__ -- Additional game sessions that fleet -- could host simultaneously, given current capacity. -- -- - __AvailablePlayerSessions__ -- Empty player slots in currently -- active game sessions. This includes game sessions that are not -- currently accepting players. Reserved player slots are not included. -- -- - __CurrentPlayerSessions__ -- Player slots in active game sessions -- that are being used by a player or are reserved for a player. -- -- - __IdleInstances__ -- Active instances that are currently hosting -- zero game sessions. -- -- - __PercentAvailableGameSessions__ -- Unused percentage of the total -- number of game sessions that a fleet could host simultaneously, -- given current capacity. Use this metric for a target-based scaling -- policy. -- -- - __PercentIdleInstances__ -- Percentage of the total number of active -- instances that are hosting zero game sessions. -- -- - __QueueDepth__ -- Pending game session placement requests, in any -- queue, where the current fleet is the top-priority destination. -- -- - __WaitTime__ -- Current wait time for pending game session placement -- requests, in any queue, where the current fleet is the top-priority -- destination. putScalingPolicy_metricName :: Lens.Lens' PutScalingPolicy MetricName putScalingPolicy_metricName = Lens.lens (\PutScalingPolicy' {metricName} -> metricName) (\s@PutScalingPolicy' {} a -> s {metricName = a} :: PutScalingPolicy) instance Core.AWSRequest PutScalingPolicy where type AWSResponse PutScalingPolicy = PutScalingPolicyResponse request overrides = Request.postJSON (overrides defaultService) response = Response.receiveJSON ( \s h x -> PutScalingPolicyResponse' Prelude.<$> (x Data..?> "Name") Prelude.<*> (Prelude.pure (Prelude.fromEnum s)) ) instance Prelude.Hashable PutScalingPolicy where hashWithSalt _salt PutScalingPolicy' {..} = _salt `Prelude.hashWithSalt` comparisonOperator `Prelude.hashWithSalt` evaluationPeriods `Prelude.hashWithSalt` policyType `Prelude.hashWithSalt` scalingAdjustment `Prelude.hashWithSalt` scalingAdjustmentType `Prelude.hashWithSalt` targetConfiguration `Prelude.hashWithSalt` threshold `Prelude.hashWithSalt` name `Prelude.hashWithSalt` fleetId `Prelude.hashWithSalt` metricName instance Prelude.NFData PutScalingPolicy where rnf PutScalingPolicy' {..} = Prelude.rnf comparisonOperator `Prelude.seq` Prelude.rnf evaluationPeriods `Prelude.seq` Prelude.rnf policyType `Prelude.seq` Prelude.rnf scalingAdjustment `Prelude.seq` Prelude.rnf scalingAdjustmentType `Prelude.seq` Prelude.rnf targetConfiguration `Prelude.seq` Prelude.rnf threshold `Prelude.seq` Prelude.rnf name `Prelude.seq` Prelude.rnf fleetId `Prelude.seq` Prelude.rnf metricName instance Data.ToHeaders PutScalingPolicy where toHeaders = Prelude.const ( Prelude.mconcat [ "X-Amz-Target" Data.=# ("GameLift.PutScalingPolicy" :: Prelude.ByteString), "Content-Type" Data.=# ( "application/x-amz-json-1.1" :: Prelude.ByteString ) ] ) instance Data.ToJSON PutScalingPolicy where toJSON PutScalingPolicy' {..} = Data.object ( Prelude.catMaybes [ ("ComparisonOperator" Data..=) Prelude.<$> comparisonOperator, ("EvaluationPeriods" Data..=) Prelude.<$> evaluationPeriods, ("PolicyType" Data..=) Prelude.<$> policyType, ("ScalingAdjustment" Data..=) Prelude.<$> scalingAdjustment, ("ScalingAdjustmentType" Data..=) Prelude.<$> scalingAdjustmentType, ("TargetConfiguration" Data..=) Prelude.<$> targetConfiguration, ("Threshold" Data..=) Prelude.<$> threshold, Prelude.Just ("Name" Data..= name), Prelude.Just ("FleetId" Data..= fleetId), Prelude.Just ("MetricName" Data..= metricName) ] ) instance Data.ToPath PutScalingPolicy where toPath = Prelude.const "/" instance Data.ToQuery PutScalingPolicy where toQuery = Prelude.const Prelude.mempty -- | /See:/ 'newPutScalingPolicyResponse' smart constructor. data PutScalingPolicyResponse = PutScalingPolicyResponse' { -- | A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. name :: Prelude.Maybe Prelude.Text, -- | The response's http status code. httpStatus :: Prelude.Int } deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic) -- | -- Create a value of 'PutScalingPolicyResponse' with all optional fields omitted. -- -- Use or to modify other optional fields. -- -- The following record fields are available, with the corresponding lenses provided -- for backwards compatibility: -- -- 'name', 'putScalingPolicyResponse_name' - A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. -- -- 'httpStatus', 'putScalingPolicyResponse_httpStatus' - The response's http status code. newPutScalingPolicyResponse :: -- | 'httpStatus' Prelude.Int -> PutScalingPolicyResponse newPutScalingPolicyResponse pHttpStatus_ = PutScalingPolicyResponse' { name = Prelude.Nothing, httpStatus = pHttpStatus_ } -- | A descriptive label that is associated with a fleet\'s scaling policy. -- Policy names do not need to be unique. putScalingPolicyResponse_name :: Lens.Lens' PutScalingPolicyResponse (Prelude.Maybe Prelude.Text) putScalingPolicyResponse_name = Lens.lens (\PutScalingPolicyResponse' {name} -> name) (\s@PutScalingPolicyResponse' {} a -> s {name = a} :: PutScalingPolicyResponse) -- | The response's http status code. putScalingPolicyResponse_httpStatus :: Lens.Lens' PutScalingPolicyResponse Prelude.Int putScalingPolicyResponse_httpStatus = Lens.lens (\PutScalingPolicyResponse' {httpStatus} -> httpStatus) (\s@PutScalingPolicyResponse' {} a -> s {httpStatus = a} :: PutScalingPolicyResponse) instance Prelude.NFData PutScalingPolicyResponse where rnf PutScalingPolicyResponse' {..} = Prelude.rnf name `Prelude.seq` Prelude.rnf httpStatus